Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Hantze Sudarma"'
Publikováno v:
ComTech, Vol 6, Iss 3, Pp 422-434 (2015)
The purpose of this study is to perform database’s planning that supports Prototype Modeling Data Warehouse in the Ministry of Agriculture, especially in the Distribution Center and Reserves in the field of distribution, reserve and price. With the
Externí odkaz:
https://doaj.org/article/0c0e77bcb78841c3b64ce1ca3864c5a5
Autor:
Hantze Sudarma, Tri Djoko Wahjono
Publikováno v:
CommIT Journal, Vol 7, Iss 1, Pp 28-39 (2013)
Research on this case study aims to evaluate the web application survey PT. Kalbe Morinaga Indonesia. This case study was done because of some performance issue on the application. The problems related to the ability of software to speed data process
Externí odkaz:
https://doaj.org/article/5717c93596434004933633400e3f6544
Publikováno v:
Infotech: Journal of Technology Information. 5:19-24
In English, The game or game is an interactive activity that can quickly provide feedback between players and the system. Players can learn through discovery, practice, and feedback rather than absorb information so that it is easier to transfer the
Autor:
Hantze Sudarma, Henry Chong, Ford Lumban Gaol, Ikhtiar Faahakhododo, Ferdinand Ariandy Luwinda
Publikováno v:
Journal of Computer Science. 10:2464-2468
Problem statement: Language Lab plays crucial role in learning foreign language. With its capability to create environment of connecting students with students, connecting student with teacher and giving the impactful learning resources, some of inst
Autor:
Tri Djoko Wahjono, Hantze Sudarma
Publikováno v:
CommIT Journal, Vol 7, Iss 1, Pp 28-39 (2013)
Research on this case study aims to evaluate the web application survey PT. KalbeMorinaga Indonesia. This case study was done because of some performance issue on theapplication. The problems related to the ability of software to speed data processin
Publikováno v:
2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG).
This paper presents some empiric results on the effect of some game player profiles to their user experience. The cultural gamification prototype for this study is developed using Virtual Reality technology on Google Cardboard in which some elements
Publikováno v:
International Review on Computers and Software (IRECOS). 11:72
The research aims to develop a file sharing application based on Android, which is integrated with desktop application on intranet network. The research method proposes an interview and observation of the prevalent system. The software development li
Publikováno v:
ComTech, Vol 6, Iss 3, Pp 422-434 (2015)
The purpose of this study is to perform database’s planning that supports Prototype Modeling Data Warehouse in the Ministry of Agriculture, especially in the Distribution Center and Reserves in the field of distribution, reserve and price. With the
Publikováno v:
International Review on Computers & Software; Jan2016, Vol. 11 Issue 1, p72-79, 8p