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Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, fo
Autor:
Hanns Christian Schmidt
Publikováno v:
Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung ISBN: 9783847418405
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e97a7914d0dffcbef651762fa2cbafa3
https://doi.org/10.2307/jj.1791917.18
https://doi.org/10.2307/jj.1791917.18
Autor:
Hanns Christian Schmidt
Publikováno v:
Paratextualizing Games ISBN: 9783839454213
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6847c272a2a284a47ec0ec30aa407076
https://doi.org/10.1515/9783839454213-016
https://doi.org/10.1515/9783839454213-016
Publikováno v:
Paratextualizing Games ISBN: 9783837654219
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::92ab27e6d3634ad4c449f93e5dea4df0
https://doi.org/10.14361/9783839454213-toc
https://doi.org/10.14361/9783839454213-toc