Zobrazeno 1 - 10
of 44
pro vyhledávání: '"Hannes Högni Vilhjálmsson"'
Autor:
Hannes Högni Vilhjálmsson
Publikováno v:
The Handbook on Socially Interactive Agents ISBN: 9781450398961
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bd75b02fe0d6b006864d331b241878a3
https://doi.org/10.1145/3563659.3563662
https://doi.org/10.1145/3563659.3563662
Publikováno v:
Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents.
Autor:
Heiddis Valdimarsdottir, Karen Kristinsdottir, Kamilla Run Johannsdottir, Karen Soring, Sveinn Gunnar Halfdanarson, Rannveig Sigurvinsdottir, Hannes Högni Vilhjálmsson
Publikováno v:
Behaviour Change. 38:109-118
According to cognitive theories of social anxiety, fear of negative evaluation (FNE) may be the mechanism whereby social anxiety induces distress. However, studying this can be challenging, as individuals with social anxiety may be reluctant to enter
Autor:
Tinna Þuríður Sigurðardóttir, Hannes Högni Vilhjálmsson, Berglind Sveinbjörnsdóttir, Snorri Hjörvar Jóhannsson, Gunnar Ingi Valdimarsson, Júlía Oddsdóttir
Publikováno v:
Journal on Multimodal User Interfaces. 13:31-40
It is crucial that teaching methods are conducted accurately when teaching children with autism spectrum disorder. This can be addressed by providing new teachers with ample opportunity to practice their teaching skills while receiving feedback from
Publikováno v:
CHI Extended Abstracts
We present a new device designed for field studies which have the goal of assessing the perception of overcrowding in nature experiences, with a special focus on areas subjected to mass tourism (pre COVID-19). The design of the device resulted from a
Publikováno v:
IVA
Sex crimes and aggravated assaults are some of the most difficult cases to be tried in court, especially for the victims that need to take the witness stand in the presence of the accused, the judge and other participants of the proceedings. Victims
Publikováno v:
IVA
The ability to recognize social cues and knowing how to approach people in public is an important skill. SoCueVR is a virtual reality game, intended to teach children with autism how to detect social cues and knowing how to initiate contact with stra
Publikováno v:
ACM Transactions on Computer-Human Interaction. 23:1-40
In greeting encounters, first impressions of personality and attitude are quickly formed and might determine important relational decisions, such as the likelihood and frequency of subsequent encounters. An anthropomorphic user interface is not immun
Publikováno v:
Human-Centered Software Engineering ISBN: 9783030059088
HCSE
HCSE
In software development it is hard to know both whether the team has developed a product that fits the users’ needs, and is easy to use. One way of gathering feedback from users on both these issues is to conduct formal user testing, which has been
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7fdcfa6677b8e2274be7a476a8dee463
https://doi.org/10.1007/978-3-030-05909-5_18
https://doi.org/10.1007/978-3-030-05909-5_18
Publikováno v:
IVA
Many virtual environments rely on a social population that needs to behave in a plausible manner. Crowd simulations typically concern themselves with simulating collision free movement, while getting into and managing social contact with other humans