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pro vyhledávání: '"Hank Driskill"'
Autor:
Yining Karl Li, Ralf Habel, Hank Driskill, David Adler, Peter Kutz, Brent Burley, Matt Jen-Yuan Chiang, Patrick Kelly, Daniel Teece
Publikováno v:
ACM Transactions on Graphics. 37:1-22
Walt Disney Animation Studios has transitioned to path-traced global illumination as part of a progression of brute-force physically based rendering in the name of artist efficiency. To achieve this without compromising our geometric or shading compl
Publikováno v:
SIGGRAPH Production Sessions
Telling the story of "Moana" became one of the most ambitious things we've ever done at the Walt Disney Animation Studios. We felt a huge responsibility to properly celebrate the culture and mythology of the Pacific Islands, in an epic tale involving
Publikováno v:
SIGGRAPH Talks
The visual complexity and production demands of Big Hero 6 required an approach to digital set replacement that was efficient to render while maintaining the original visual fidelity of the shot. Moreover, that visual fidelity had to be maintained un
Publikováno v:
SIGGRAPH ASIA Technical Briefs
The feature film "Big Hero 6" is set in a fictional city with numerous scenes encompassing hundreds of buildings. The objects visible inside the windows, especially during nighttime, play a vital role in portraying the realism of the scene. Unfortuna
Autor:
Ernie Petti, Adrienne Othon, Patrick Dalton, Sean D. Jenkins, Adolph Lusinsky, Hank Driskill, Paul Felix, John T. Murrah
Publikováno v:
SIGGRAPH Talks
The leadership of the animated film Bolt set out to bring back the textural warmth found in classic Disney animated movies, something not usually found in CG generated images. CG algorithms characteristically produce hard clean geometric solutions an
Publikováno v:
SIGGRAPH Abstracts and Applications
Our goal was to create realistic digital pyrotechnic effects for the film "Reign of Fire". The specific effects we needed were fire, smoke, fog, flying embers and dust kicked up from dragons flying overhead. We also needed the effects to interact wit
Autor:
Robert Falco, Hank Driskill
Publikováno v:
SIGGRAPH Abstracts and Applications
Standard texturing of a geometric surface works by mapping a 2D image into the parametric space of the surface. This technique works great whenever the texture image is created (painted, etc) for a specific surface with predetermined contours. Seriou
Publikováno v:
SIGGRAPH Abstracts and Applications
In recent years there have been several movies starring creatures with scaled surfaces. Among these are Jurassic Park, Dragonheart, and Lake Placid. The surfaces of these creatures have generally been constructed by layering painted textures atop dis