Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Haley Adams"'
Autor:
Keshava Mysore, Longhua Sun, Michael Tomchaney, Gwyneth Sullivan, Haley Adams, Andres S Piscoya, David W Severson, Zainulabeuddin Syed, Molly Duman-Scheel
Publikováno v:
PLoS Neglected Tropical Diseases, Vol 9, Iss 11, p e0004213 (2015)
The development of sex-specific traits, including the female-specific ability to bite humans and vector disease, is critical for vector mosquito reproduction and pathogen transmission. Doublesex (Dsx), a terminal transcription factor in the sex deter
Externí odkaz:
https://doaj.org/article/0771d0652b8e4339b83b49a95cb3e060
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
Publikováno v:
Journal of Vision. 22:4407
Autor:
Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer, Haley Adams, Grant Pointon, William B. Thompson
Publikováno v:
IEEE transactions on visualization and computer graphics. 28(12)
Virtual objects in augmented reality (AR) often appear to float atop real world surfaces, which makes it difficult to determine where they are positioned in space. This is problematic as many applications for AR require accurate spatial perception. I
Publikováno v:
SAP
Commodity-level virtual reality equipment is now available to all ages. To better understand how cognitive development affects people’s spatial memory in virtual reality, we assess how adults (20-29 years old) and teenagers (14-17 years old) repres
Autor:
Haley Adams
Publikováno v:
VR Workshops
Virtual objects in augmented realty (AR) often appear ”floaty”–a visual indication that augmented objects are poorly integrated into real world environments through shading. As a result, it is difficult to determine where objects are positioned
Publikováno v:
Medical Imaging: Image-Guided Procedures
Immersive, stereoscopic displays may be instrumental to better interpreting 3-dimensional (3D) data. Further- more, the advent of commodity-level virtual reality (VR) hardware has made this technology accessible for meaningful applications, such as m
Autor:
Haley Adams, Grant Pointon, Bobby Bodenheimer, Sarah H. Creem-Regehr, Hansen Wu, Jeanine K. Stefanucci
Publikováno v:
VR
It is an open question as to whether people perceive and act in augmented reality environments in the same way that they do in real environments. The current work investigated participants' judgments of whether or not they could act on an obstacle po
Publikováno v:
VR
Walking in place is a standard method for moving through large virtual environments when physical space or positional tracking is limited. This technique has become increasingly prominent with the advent of mobile virtual reality in which external tr
Autor:
William B. Thompson, Bobby Bodenheimer, Sarah H. Creem-Regehr, Jeanine K. Stefanucci, Haley Adams, Grant Pointon, Carlos Salas Rosales
Publikováno v:
VR
Augmented reality (AR) technologies have the potential to provide individuals with unique training and visualizations, but the effectiveness of these applications may be influenced by users' perceptions of the distance to AR objects. Perceived distan