Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Haeusler, Hank"'
Autor:
Boon, Boudewijn, Nirschl, Maximiliane, Gualtieri, Giulia, Suurenbroek, Frank, de Waal, Martijn, de Lange, Michiel, Verhoeff, Nanna, Colangelo, Dave, Fatah gen. Schieck, Ava, Caldwell, Glenda, Fredericks, Joel, Hespanhol, Luke, Hoggenmüller, Marius, Tscherteu, Gernot, Carvajal Bermúdez, Juan Carlos, Willis, Katharine, Aurigi, Alessandro, Vande Moere, Andrew, Tomitsch, Martin, Wiethoff, Alexander, Parker, Callum, Haeusler, Hank, Terzi, Olina, Jenek, Waldemar, Slingerland, Geertje, Harding, Glenn, Shearman, Emma
Publikováno v:
MAB
Media Architecture Biennale 20, 189-193
STARTPAGE=189;ENDPAGE=193;TITLE=Media Architecture Biennale 20
Media Architecture Biennale 20, 189-193
STARTPAGE=189;ENDPAGE=193;TITLE=Media Architecture Biennale 20
The concept of intermediate-level knowledge is increasingly used in interaction design research and media architecture. Recently it has been proposed that intermediate-level knowledge is better actionable to designers when it is conveyed on multiple
Autor:
Barker, Tom, Haeusler, Hank
Publikováno v:
International Conference of New Media and Interactivity, 2010
'Customer experience' is a term that covers a wide range of activities that take place between suppliers and users of products and services. LaSalle and Britton define it as 'a holistic experience which involves a person - as opposed to a customer -
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::5063aa41a217ac495b323f58cb04e719
Autor:
Barker, Tom, Haeusler, Hank
Publikováno v:
New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia
The research presented in this paper investigates ways of providing\ud better design applications for technologies in the fi eld of Urban\ud Digital Media (UDM). The work takes an emergent approach, evolving\ud a design strategy through the early eng
Autor:
Foth, Marcus
Publikováno v:
Media Architecture Compendium : Digital Placemaking
Informed by a critical review of the literature as well as a plethora of empirically grounded experiences from conducting applied studies, this chapter provides an overview of digital placemaking. It is structured in three parts. First, it describes