Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Hae Jung Suk"'
Autor:
Teemu H. Laine, Hae Jung Suk
Publikováno v:
Applied Sciences, Vol 14, Iss 11, p 4935 (2024)
The affordability of equipment and availability of development tools have made immersive virtual reality (VR) popular across research fields. Gesture-based user interface has emerged as an alternative method to handheld controllers to interact with t
Externí odkaz:
https://doaj.org/article/a931c63b29134350b0349c3ba3832509
Autor:
Hae Jung Suk, Si-Jung Kim
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030518271
AHFE (17)
AHFE (17)
Human laterality is the preference of an individual to use one side of their body rather than the other. Ocular dominance, also known as eye dominance, is one type of laterality in that eye dominance affects human visual perception. This study explor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4543da20149bd76cd504ac367e92c831
https://doi.org/10.1007/978-3-030-51828-8_88
https://doi.org/10.1007/978-3-030-51828-8_88
Autor:
Bo-Yeon Kim, Hae-Jung Suk
Publikováno v:
Journal of Korea Game Society. 18:27-37
Autor:
Teemu H. Laine, Hae-Jung Suk
Publikováno v:
Augmented Reality Games II ISBN: 9783030156190
Mobile augmented reality (MAR) has emerged as a mainstream technology to provide novel visualization and interaction opportunities across application domains. The primary forte of MAR is its ability to bridge the real world with virtual worlds by bri
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9ddfb88f79a015d295e5f4a8403fd274
https://doi.org/10.1007/978-3-030-15620-6_2
https://doi.org/10.1007/978-3-030-15620-6_2
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030235277
HCI (34)
HCI (34)
This study explores the characteristics of eye gaze in an immersive virtual environment. The study investigated the eye gaze data of users by using VR stimuli and analyzing users’ concentration. The goal of the study was to investigate how eye move
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0d676942981fae070338c368381df32b
https://doi.org/10.1007/978-3-030-23528-4_60
https://doi.org/10.1007/978-3-030-23528-4_60
Autor:
Hae Jung Suk, Teemu H. Laine
Publikováno v:
Games and Culture. 11:548-580
Exergames aim to make exercise more enjoyable, especially for children and young adults who are accustomed to digital technologies. Calory Battle augmented reality (AR) is a mobile exergame that utilizes context awareness and AR to enable interaction
Autor:
Chong-Sup Lee, 유미현(교신저자) ( Mi Hyun Yoo ), Yun Hee Kang, Woo-Jin Chang, Hyunji Jung, Suk Hee Jin, Hwasoo Yu, Mun Sook Park, Hae jung Suk, Jina Lee, Jung Jin Choi, 박기수 ( Gi Su Park ), 김성환 ( Sung Hwan Kim )
Publikováno v:
Journal of Science Education. 40:31-51
Publikováno v:
Educational Technology Research and Development. 64:507-531
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent methods for generating intrinsic motivation in learning. Real-world relevanc
Autor:
Seul-ki Kim, Hae-jung Suk
Publikováno v:
Cartoon and Animation Studies. 41:307-336
Virtual reality technology is one of the important technologies that will affect our life in many ways. This novel technology will draw new paradigm into the medical field due to its advantages in physical safety and environment that are fully contro
Autor:
Hae-Jung Suk, Joo-Chan Kim
Publikováno v:
The Journal of the Korea Contents Association. 15:1-17