Zobrazeno 1 - 10
of 101
pro vyhledávání: '"HENZE, NIELS"'
Autor:
Bogon, Johanna, Högerl, Julian, Kocur, Martin, Wolff, Christian, Henze, Niels, Riemer, Martin
Publikováno v:
Behavior Research Methods; Aug2024, Vol. 56 Issue 5, p4553-4562, 10p
Akademický článek
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Publikováno v:
Martin Kocur
Rendering haptic sensations while interacting with virtual objects, such as experiencing weight is essential for creating natural virtual reality (VR) experiences. However, accurately providing the forces required to sense an object’s weight poses
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a391a9202a3d5f1e009f24eccd3e547d
https://epub.uni-regensburg.de/53628/
https://epub.uni-regensburg.de/53628/
Publikováno v:
Big Data & Cognitive Computing; Dec2022, Vol. 6 Issue 4, p100, 19p
Autor:
Bader, Patrick, Voit, Alexandra, Le, Huy Viet, Wozniak, Pawel W., Henze, Niels, Schmidt, Albrecht, Sub Human-Centered Computing, Human-Centered Computing
Publikováno v:
ACM Transactions on Computer-Human Interaction, 26(2). Association for Computing Machinery (ACM)
As architects usually decide on the shape and look of windows during the design of buildings, opportunities for interactive windows have not been systematically explored yet. In this work, we extend the vision of sustainable and comfortable adaptive
Akademický článek
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Akademický článek
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K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Autor:
Lischke, Lars, Schwind, Valentin, Schweigert, Robin, Wo, Paweł W., Henze, Niels, Jacucci, Giulio, Paterno, Fabio, Rohs, Michael, Santoro, Carmen
Publikováno v:
Lischke, L, Schwind, V, Schweigert, R, Wo, P W & Henze, N 2019, Understanding pointing for workspace tasks on large high-resolution displays . in G Jacucci, F Paterno, M Rohs & C Santoro (eds), MUM '19 : Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia ., 25, ACM International Conference Proceeding Series, Association for Computing Machinery, pp. 1-9, 18th International Conference on Mobile and Ubiquitous Multimedia, MUM 2019, Pisa, Italy, 26/11/19 . https://doi.org/10.1145/3365610.3365636
MUM '19: Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 1-9
STARTPAGE=1;ENDPAGE=9;TITLE=MUM '19
MUM
MUM '19: Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 1-9
STARTPAGE=1;ENDPAGE=9;TITLE=MUM '19
MUM
Navigating on large high-resolution displays (LHRDs) using devices built for traditional desktop computers can be strenuous and negatively impact user experience. As LHRDs transition to everyday use, new user-friendly interaction techniques need to b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::42aef568cd15d18d1d30a870a29fbeac
https://hdl.handle.net/1871.1/b1eb9eb4-7ceb-43a4-ae68-c5ea174dbe9f
https://hdl.handle.net/1871.1/b1eb9eb4-7ceb-43a4-ae68-c5ea174dbe9f
Autor:
Mayer, Sven, Lischke, Lars, Schwind, Valentin, Gärtner, Markus, Hämmerle, Eric, Turcan, Emine, Rheinwald, Florin, Murawski, Gustav, Kuhn, Jonas, Henze, Niels, Alt, Florian, Bulling, Andreas, Doring, Tanja
Publikováno v:
Mayer, S, Lischke, L, Schwind, V, Gärtner, M, Hämmerle, E, Turcan, E, Rheinwald, F, Murawski, G, Kuhn, J & Henze, N 2019, Text analysis using large high-resolution displays . in F Alt, A Bulling & T Doring (eds), Mensch und Computer 2019, MuC 2019-Tagungsband . ACM International Conference Proceeding Series, Association for Computing Machinery, pp. 189-197, 2019 Conference on Mensch und Computer, MuC 2019, Hamburg, Germany, 8/09/19 . https://doi.org/10.1145/3340764.3340768
Mensch und Computer 2019, MuC 2019-Tagungsband, 189-197
STARTPAGE=189;ENDPAGE=197;TITLE=Mensch und Computer 2019, MuC 2019-Tagungsband
Mensch & Computer
Mensch und Computer 2019, MuC 2019-Tagungsband, 189-197
STARTPAGE=189;ENDPAGE=197;TITLE=Mensch und Computer 2019, MuC 2019-Tagungsband
Mensch & Computer
Large high-resolution displays (LHRDs) are entering into our daily life. Today, we already see them in installations where they display tailored applications, e.g. in exhibitions. However, while heavily studied under lab conditions, real-world applic
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dbfc48e3132ecc0b46885a874ac85c9c
https://research.vu.nl/en/publications/27ef97bd-9e7e-4daa-a02c-cc40f7cfbcae
https://research.vu.nl/en/publications/27ef97bd-9e7e-4daa-a02c-cc40f7cfbcae
Virtual Reality (VR) allows us to perceive the world through any possible embodiment – the avatar. Behavioral changes due to the strong bond between the user and the virtual avatar is known as Proteus Effect. Previous work found that the Proteus Ef
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0b5843a27e70cc2bf038435fc2ba5987