Zobrazeno 1 - 10
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pro vyhledávání: '"Guntz, A."'
Autor:
Ayto, John, Simpson, John
Publikováno v:
The Oxford Dictionary of Modern Slang, 2 ed., 2010.
Autor:
Green, Jonathon
Publikováno v:
Green's Dictionary of Slang, 1 ed., 2011.
Autor:
Green, Jonathon
Publikováno v:
Green's Dictionary of Slang, 1 ed., 2011.
Akademický článek
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Publikováno v:
BJA Open, Vol 8, Iss , Pp 100225- (2023)
Background: Dose-finding studies in anaesthesiology aim to target the effective dose (ED) of an anaesthetic agent in a specific population. The common dose-finding designs used are the up and down method (UDM), the biased-coin up and down (BCD), and
Externí odkaz:
https://doaj.org/article/4e445daa88714109b6cbccfa9aed57a8
Publikováno v:
In BJA Open December 2023 8
Autor:
Marie-Laure Nisolle, Djamal Ghoundiwal, Edgard Engelman, Walid El Founas, Jonathan Gouwy, Emmanuel Guntz, Panayota Kapessidou, Turgay Tuna
Publikováno v:
BMC Anesthesiology, Vol 23, Iss 1, Pp 1-8 (2023)
Abstract Background The aim of this multicenter randomized interventional prospective study was to compare the ultrasound (US)-guided lumbar medial branch block (LMBB) with the fluoroscopy (FS)-guided LMBB in terms of analgesic efficacy and disabilit
Externí odkaz:
https://doaj.org/article/c413c990bf4e46979f1f0768dc146e3b
Publikováno v:
ACM Symposium On Eye Tracking Research & Applications (ETRA 2019), Jun 2019, Denver, United States.
This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that capture hierar
Externí odkaz:
http://arxiv.org/abs/1904.08155
Autor:
Léon Guntz
Publikováno v:
Bioderecho.es, Iss 16 (2023)
La muerte digital se refiere a la cuestión de qué ocurre con los elementos digitales de la vida de una persona después de su muerte. Estos elementos son de dos tipos: los datos personales y los activos digitales, que forman parte del patrimonio de
Externí odkaz:
https://doaj.org/article/02340781796d40e69a7f9e0d13ef6baf
Publikováno v:
ICMI 2018 - Workshop at 20th ACM International Conference on Multimodal Interaction, Oct 2018, Boulder, Colorado, United States. pp.1-13
In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We describe the design of an instru
Externí odkaz:
http://arxiv.org/abs/1810.11094