Zobrazeno 1 - 10
of 90
pro vyhledávání: '"Guillaume Lavoué"'
Autor:
Cyril Bertheaux, Eliott Zimmermann, Mathis Gazel, Johanna Delanoy, Pierre Raimbaud, Guillaume Lavoué
Publikováno v:
Frontiers in Human Neuroscience, Vol 17 (2024)
IntroductionDesigners know that part of the appreciation of a product comes from the properties of its materials. These materials define the object’s appearance and produce emotional reactions that can influence the act of purchase. Although known
Externí odkaz:
https://doaj.org/article/01a5a6ed5ed14be48f846aefa982b0e2
Autor:
Florian Ramousse, Pierre Raimbaud, Patrick Baert, Clémentine Helfenstein-Didier, Aurélia Gay, Catherine Massoubre, Bogdan Galusca, Guillaume Lavoué
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Introduction: Studies into food-related behaviors and emotions are increasingly being explored with Virtual Reality (VR). Applications of VR technologies for food science include eating disorder therapies, eating behavior studies and sensory analyzes
Externí odkaz:
https://doaj.org/article/26a3a01be8b546b7a34aa6e76c8fb03f
Publikováno v:
Computers & Graphics. 107:131-143
Autor:
Ali Ak, Martin Alain, Faouzi Alaya Cheikh, Evangelos Alexiou, Federica Battisti, Michel Bätz, Marco Cagnazzo, Pablo Cesar, Fang-Yi Chao, Kelvin Chelli, Siheng Chen, Simone Croci, Frédéric Dufaux, Peter Eisert, Ingo Feldmann, Laura Fink, Siegfried Fößel, Søren Forchhammer, Stephan Fremerey, Patrick Garus, Florian Goldmann, Danillo Graziosi, Alan Guedes, Muhammad Shahzeb Khan Gul, Cornelius Hellge, Volker Helzle, Thorsten Herfet, Anna Hilsmann, Tobias Jaschke, Joël Jung, Joachim Keinert, Maja Krivokuća, Guillaume Lavoué, Pierre Lebreton, Patrick Le Callet, Mikael Le Pendu, Jie Li, Jingyu Liu, Claire Mantel, Rafał K. Mantiuk, Jean-Eudes Marvie, Thomas Maugey, Marta Milovanović, Yana Nehmé, Néill O'Dwyer, Cagri Ozcinar, Rafael Palomar, Jiahao Pang, Egidijus Pelanis, Nico Prappacher, Rahul Prasanna Kumar, Maurice Quach, Alexander Raake, Silvia Rossi, Oliver Schreer, Ashutosh Singla, Aljosa Smolic, Milan Stepanov, Dong Tian, Laura Toni, Giuseppe Valenzise, Irene Viola, Congcong Wang, Gareth W. Young, Jin Zeng, Emin Zerman, Fangcheng Zhong, Matthias Ziegler
Publikováno v:
Immersive Video Technologies ISBN: 9780323917551
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b6939e53e050a81b8b068bb1663ad724
https://doi.org/10.1016/b978-0-32-391755-1.00005-5
https://doi.org/10.1016/b978-0-32-391755-1.00005-5
Publikováno v:
28th ACM Symposium on Virtual Reality Software and Technology.
Publikováno v:
Proceedings of the 13th ACM Multimedia Systems Conference.
Publikováno v:
Computer Graphics Forum
Conference proceedings of Eurographics 2021
Computer Graphics Forum, 2021, Eurographics 2021, 40 (2), pp.327-338. ⟨10.1111/cgf.142636⟩
Computer Graphics Forum, Wiley, 2021, Eurographics 2021, 40 (2)
Conference proceedings of Eurographics 2021
Computer Graphics Forum, 2021, Eurographics 2021, 40 (2), pp.327-338. ⟨10.1111/cgf.142636⟩
Computer Graphics Forum, Wiley, 2021, Eurographics 2021, 40 (2)
International audience; Bidirectional Reflectance Distribution Functions (BRDFs) are pivotal to the perceived realism in image synthesis. While measured BRDF datasets are available, reflectance functions are most of the time approximated by analytica
Publikováno v:
2021 IEEE International Conference on Image Processing (ICIP)
2021 IEEE International Conference on Image Processing (ICIP), Sep 2021, Anchorage, France. pp.3368-3372, ⟨10.1109/ICIP42928.2021.9506662⟩
2021 IEEE International Conference on Image Processing
2021 IEEE International Conference on Image Processing, Sep 2021, Anchorage, United States
2021 IEEE International Conference on Image Processing (ICIP), Sep 2021, Anchorage, France. pp.3368-3372, ⟨10.1109/ICIP42928.2021.9506662⟩
2021 IEEE International Conference on Image Processing
2021 IEEE International Conference on Image Processing, Sep 2021, Anchorage, United States
International audience; Many objective quality metrics have been proposed over the years to automate the task of subjective quality assessment. However, few of them are designed for 3D graphical contents with appearance attributes; existing ones are
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1c6a604364872fa0ab39881a62c595e0
https://hal.archives-ouvertes.fr/hal-03356806/document
https://hal.archives-ouvertes.fr/hal-03356806/document
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2019, 25 (2), pp.1336-1346. ⟨10.1109/TVCG.2018.2805355⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2019, 25 (2), pp.1336-1346. ⟨10.1109/TVCG.2018.2805355⟩
International audience; Lossy texture compression is increasingly used to reduce GPU memory and bandwidth consumption. However, as raised by recent studies, evaluating the quality of compressed textures is a difficult problem. Indeed using Peak Signa
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TVCG.2020.3036153⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TVCG.2020.3036153⟩
Surface meshes associated with diffuse texture or color attributes are becoming popular multimedia contents. They provide a high degree of realism and allow six degrees of freedom (6DoF) interactions in immersive virtual reality environments. Just li