Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Guanglin Cheng"'
Autor:
Haiyang Chen, Bo Ren, Meng Liu, Tingwei Qin, Qiang Guo, Guangqi Li, Diansheng Gong, Guanglin Cheng, Junhong Chen, Bin Li
Publikováno v:
Colloids and Surfaces A: Physicochemical and Engineering Aspects. 639:128344
Autor:
GuangLin Cheng, Yan Liu
Publikováno v:
Advances in Intelligent and Soft Computing ISBN: 9783642273339
Texture Synthesis aims to solve the existing problem of seams in texture mapping. It is used to generate an arbitrarily large texture image given an existing small texture sample. For human observers, both the original texture image and the generated
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dd08131d539f45fd82253a14ddcda378
https://doi.org/10.1007/978-3-642-27334-6_88
https://doi.org/10.1007/978-3-642-27334-6_88
Autor:
Junyu Dong, Guanglin Cheng
Publikováno v:
2011 3rd International Conference on Advanced Computer Control.
Seamless montage for texturing 3D models is very important in 3D video games and computer animations. The goal is to generate an arbitrarily large texture from a small sample image while both the sample texture and the result texture must be perceive
Publikováno v:
IITSI
Traditional methods for texture synthesis can only capture a limited band of spatial scales. If we wish to synthesize a texture at a variety of zoom levels, an impractical high input resolution must be required. In this paper, we present a new method
Publikováno v:
WKDD
Facial paralysis commonly results in complete loss of voluntary movement on one side of human face. Before making treatment strategy doctors need to estimate the degree of paralysis. Previous work only used a few salient points to achieve the goal, w
Autor:
Guanglin Cheng, Junyu Dong
Publikováno v:
3rd International Conference on Advanced Computer Control (ICACC), 2011; 2011, p48-51, 4p
Publikováno v:
Third International Conference on Knowledge Discovery & Data Mining, 2010. WKDD '10; 2010, p514-517, 4p