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pro vyhledávání: '"Grubert A"'
Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of inclusive
Externí odkaz:
http://arxiv.org/abs/2410.23803
As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive content creat
Externí odkaz:
http://arxiv.org/abs/2410.22177
Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language models to a
Externí odkaz:
http://arxiv.org/abs/2410.21091
Autor:
Kaeder, Janne, Vergari, Maurizio, Biener, Verena, Kojić, Tanja, Grubert, Jens, Möller, Sebastian, Voigt-Antons, Jan-Niklas
Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public setting li
Externí odkaz:
http://arxiv.org/abs/2410.04899
Autor:
Kalamkar, Snehanjali, Biener, Verena, Pauls, Daniel, Lindlein, Leon, Izadifar, Morteza, Kristensson, Per Ola, Grubert, Jens
Research on text entry in Virtual Reality (VR) has gained popularity but the efficient entry of accented characters, characters with diacritical marks, in VR remains underexplored. Entering accented characters is supported on most capacitive touch ke
Externí odkaz:
http://arxiv.org/abs/2409.01709
Autor:
Pavanatto, Leonardo, Biener, Verena, Chandran, Jennifer, Kalamkar, Snehanjali, Lu, Feiyu, Dudley, John J., Hu, Jinghui, Ramirez-Saffy, G. Nikki, Kristensson, Per Ola, Giovannelli, Alexander, Schlueter, Luke, Müller, Jörg, Grubert, Jens, Bowman, Doug A.
Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available screen space
Externí odkaz:
http://arxiv.org/abs/2408.10000
Autor:
Biener, Verena, Farzinnejad, Forouzan, Schuster, Rinaldo, Tabaei, Seyedmasih, Lindlein, Leon, Hu, Jinghui, Nouri, Negar, Dudley, John J., Kristensson, Per Ola, Müller, Jörg, Grubert, Jens
VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few studies have explored the effects of prolonged use of VR such as a stu
Externí odkaz:
http://arxiv.org/abs/2401.14920
Autor:
Biener, Verena, Kalamkar, Snehanjali, Dudley, John J, Hu, Jinghui, Kristensson, Per Ola, Müller, Jörg, Grubert, Jens
Recent commercial off-the-shelf virtual and augmented reality devices have been promoted as tools for knowledge work and research findings show how this kind of work can benefit from the affordances of extended reality (XR). One major advantage that
Externí odkaz:
http://arxiv.org/abs/2310.09786
Autor:
Bonnie T. Chao, Andrew T. Sage, Micheal C. McInnis, Jun Ma, Micah Grubert Van Iderstine, Xuanzi Zhou, Jerome Valero, Marcelo Cypel, Mingyao Liu, Bo Wang, Shaf Keshavjee
Publikováno v:
npj Digital Medicine, Vol 7, Iss 1, Pp 1-7 (2024)
Abstract Ex vivo lung perfusion (EVLP) enables advanced assessment of human lungs for transplant suitability. We developed a convolutional neural network (CNN)-based approach to analyze the largest cohort of isolated lung radiographs to date. CNNs we
Externí odkaz:
https://doaj.org/article/9b94c9591838494dbf74adbf9d2131d7
Autor:
Grubert, Jens, Witzani, Lukas, Otte, Alexander, Gesslein, Travis, Kranz, Matthias, Kristensson, Per Ola
Optical see-through head-mounted displays (OST HMDs) are a popular output medium for mobile Augmented Reality (AR) applications. To date, they lack efficient text entry techniques. Smartphones are a major text entry medium in mobile contexts but atte
Externí odkaz:
http://arxiv.org/abs/2309.03977