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Autor:
Grigore Suruceanu, Tomas Kubes, Joel Comminot, Selman Ergunay, Alexander Kvasov, Gregoire Hirt, Tomas Sluka, Gregoire Smolik, Patrick Kabengera, Jonathan Masson, Alexandre Fotinos, Alexis Michoud
Publikováno v:
Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) II.
The state-of-the-art Virtual and Augmented Reality (VR/AR) hardware fails to deliver satisfying visual experience due to missing or conflicting focus cues. The absence of natural focal depth in digital 3D imagery causes the so-called vergence-accommo