Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Greg L. Nelson"'
Autor:
Benjamin Xie, Greg L. Nelson, Francisco Enrique Vicente Castro, Nicholas Lytle, Briana Bettin
Publikováno v:
Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2.
Autor:
Amy J. Ko, Greg L. Nelson
Publikováno v:
ACM Inroads. 10:74-83
Autor:
Dastyni Loksa, Matt J. Davidson, Harrison Kwik, Min Li, Andrew J. Ko, Alex Hui Tan, Benjamin Xie, Dongsheng Dong, Greg L. Nelson, Leanne Hwa
Publikováno v:
Computer Science Education. 29:205-253
Background and Context: Current introductory instruction fails to identify, structure, and sequence the many skills involved in programming.Objective: We proposed a theory which identifies four dis...
Publikováno v:
L@S
Choices learners make when navigating a self-directed online learning tool can impact the effectiveness of the experience. But these tools often do not afford learners the agency or the information to make decisions beneficial to their learning. We e
Autor:
Violetta Lonati, Greg L. Nelson, Filip Strömbäck, Mattia Monga, Karen H. Jin, Marjahan Begum, Ben Blamey, Bonnie MacKellar, Ari Korhonen
Publikováno v:
ITiCSE (Working Group Reports)
Computing learners may not master basic concepts, or forget them between courses or from infrequent use. Learners also often struggle with advanced computing courses, perhaps from weakness with prerequisite concepts. One underlying challenge for rese
Autor:
Violetta Lonati, Ari Korhonen, Marjahan Begum, Ben Blamey, Bonnie MacKellar, Ibrahim Al-Bluwi, Karen H. Jin, Greg L. Nelson, Filip Strömbäck, Mattia Monga
Publikováno v:
ITiCSE
Students often struggle with advanced computing courses, and comparatively few studies have looked into the reasons for this. It seems that learners do not master the most basic concepts, or forget them between courses. If so, remedial practice could
Autor:
Shwetak N. Patel, Mohit Jain, Ravi Karkar, Greg L. Nelson, Mayank Goel, Eric Whitmire, Divye Jain
Publikováno v:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 1:1-21
Input is a significant problem for wearable systems, particularly for head mounted virtual and augmented reality displays. Existing input techniques either lack expressive power or may not be socially acceptable. As an alternative, thumb-to-finger to
Autor:
Greg L. Nelson
Publikováno v:
Koli Calling
Two large multinational studies show more than 60% of students incorrectly answer questions about the execution of basic programs. Past work has explored writing-focused curricula, but little work explores a reading-first pedagogy, teaching and asses
Publikováno v:
Koli Calling
Formative assessments can have positive effects on learning, but few exist for computing, even for basic skills such as program tracing. Instead, teachers often rely on overly broad test questions that lack the diagnostic granularity needed to measur
Publikováno v:
SIGCSE
As we celebrate the 50th SIGCSE Symposium, this panel explores how computing education researchers chart a course individually and as a community to build our research practices and collective knowledge of computing education. This navigation involve