Zobrazeno 1 - 10
of 644
pro vyhledávání: '"Graeme Kirkpatrick"'
Autor:
Proctor, Devin
Publikováno v:
Anthropological Quarterly, 2015 Jan 01. 88(1), 199-203.
Externí odkaz:
http://www.jstor.org/stable/43652656
Publikováno v:
Contemporary Sociology, 2014 Jul 01. 43(4), 594-595.
Externí odkaz:
https://www.jstor.org/stable/43185570
Autor:
Whitson, Jennifer R.
Publikováno v:
Canadian Journal of Sociology / Cahiers canadiens de sociologie, 2014 Jan 01. 39(1), 99-102.
Externí odkaz:
https://www.jstor.org/stable/canajsocicahican.39.1.99
Akademický článek
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Autor:
Söderberg, Johan
Publikováno v:
Acta Sociologica, 2010 Mar 01. 53(1), 90-92.
Externí odkaz:
https://www.jstor.org/stable/20743770
Autor:
Graeme Kirkpatrick, Frances Healey, Roopen Arya, Aidan Fowler, Janine Gower, Lara Roberts, Matthew Beresford, Ethel Oldfield, Rachel Weaver
Publikováno v:
BMJ Open, Vol 14, Iss 5 (2024)
Objectives Venous thromboembolism (VTE) is a major cause of morbidity and mortality globally, with hospital-associated thrombosis (HAT) accounting for at least half of VTE. We set out to understand more about deaths from HAT in England, to focus impr
Externí odkaz:
https://doaj.org/article/d6cc6328faf948f4ba61bccf55b02f08
Autor:
Lamb, Robert
Publikováno v:
History of Political Thought, 2003 Dec 01. 24(4), 720-721.
Externí odkaz:
https://www.jstor.org/stable/26220018
During the years of the Polish People's Republic, Poles were cut off from the western world. Travel was restricted, as was access to out- side culture and goods. This unique situation led to a period of great ingenuity in the realm of new media. Not
Autor:
Graeme Kirkpatrick
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. Technology often plays an ambiguous role in theories of social change. Viewed by Karl Marx as the driving force of historical progress, it has co
Autor:
Devin Proctor
Publikováno v:
Anthropological Quarterly. 88:199-203
Graeme Kirkpatrick, Computer Games and the Social Imaginary. Cambridge: Polity Press, 2013. 248 pp.In the two decades since its emergence, the academic study of video-games has outgrown its initial preoccupations with the way scholarship should engag