Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Goran Bubaš"'
Publikováno v:
Future Internet, Vol 16, Iss 1, p 4 (2023)
After the introduction of the ChatGPT conversational artificial intelligence (CAI) tool in November 2022, there has been a rapidly growing interest in the use of such tools in higher education. While the educational uses of some other information tec
Externí odkaz:
https://doaj.org/article/4aa3f8e2642d450c9624f91559efc343
Publikováno v:
Journal of Information and Organizational Sciences, Vol 32, Iss 2 (2008)
Assumptions and habits regarding computer and Internet use are among the major factors which influence online privacy and security of Internet users. In our study a survey was performed on 312 subjects (college students who are Internet users with IT
Externí odkaz:
https://doaj.org/article/12d2be2285eb48daaf9b47d5585bd7e7
Publikováno v:
Journal of Information and Organizational Sciences, Vol 31, Iss 2 (2007)
Measurement and improvement of e-service quality is important for sustaining competitive advantage of an e-commerce web site. A number of e-service quality measures have recently been developed that predominantly rely on the subjective evaluation of
Externí odkaz:
https://doaj.org/article/2c1a5055def749cf9270a5efa9b92f51
Publikováno v:
Journal of Computer Science. 15:489-498
The term gamification is used to describe the implementation of computer game elements into non-game-based systems. We have expended our previous research and in this article we’ve introduced new concept model for comprehensive gamified approach ba
Publikováno v:
ICERI2018 Proceedings.
The use of the internet/web has a strong influence on the information-seeking behavior of students. Today’s “Google generation” and “Generation Z” students rely heavily on search engines to begin their information search for the purpose of
Publikováno v:
MIPRO
In this paper, we present the results of a study which was conducted in two stages. The first part of the paper contains literature search findings and analyzes the existing self- assessment scales for measuring motivation and satisfaction of student
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c2f458c3477f76113d92ae69574abb32
https://www.bib.irb.hr/939772
https://www.bib.irb.hr/939772
Autor:
Antonela Čižmešija, Goran Bubaš
Publikováno v:
EDULEARN proceedings.
The paper presents findings from two pilot studies that examined the use of Google Forms service with a smartphone as a convenient and costless substitute for the use of a students’ response system (“clicker” system), for instance to collect fe
Publikováno v:
MIPRO
Research on educational e-courses that contain only a series of motivating elements of computer games but do not include playing computer games has intensified since 2010 [1] [6]. This field of research is called gamification and represents the use o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fe0c3c8e53aac0c11d974f3966f5cb61
https://www.bib.irb.hr/877574
https://www.bib.irb.hr/877574
Publikováno v:
MIPRO
The development of e-learning in higher education institutions depends on teachers' adoption and their levels of acceptance of e- learning technologies in the teaching process. Understanding the factors that influence the teachers' intention of using
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9cec0020de41f160ef69d952e619efa9
https://www.bib.irb.hr/812500
https://www.bib.irb.hr/812500
Publikováno v:
Procedia - Social and Behavioral Sciences. 34:132-136
The aim of the paper is to present experiences using Web 2.0 tools in a tertiary ESP course. These tools were implemented in a hybrid university course through e-tivities, i.e. online pedagogical activities performed by individuals or teams of studen