Zobrazeno 1 - 10
of 316
pro vyhledávání: '"Google Cardboard"'
Autor:
Zilin Wang, Moon-Tong Chan
Publikováno v:
Computers & Education: X Reality, Vol 4, Iss , Pp 100046- (2024)
Google Cardboard (GC) has emerged as an affordable and user-friendly virtual reality (VR) viewer with significant potential as a pedagogical tool in educational settings. This article presents a systematic review of 35 empirical studies that investig
Externí odkaz:
https://doaj.org/article/71723d494a784ffeb6bd9121a302c6bb
Autor:
Kang Hao Cheong, Joel Weijia Lai, Jun Hong Yap, Gideon Sian Wee Cheong, Stephanie Vericca Budiman, Omar Ortiz, Ankit Mishra, Darren J. Yeo
Publikováno v:
IEEE Access, Vol 11, Pp 75398-75406 (2023)
In this study, we have developed a webXR tool that helps students visualise 3D graphs from functions of two variables through the use of simple, practical and cost-effective Google Cardboard for use in the classroom. Further, we have assessed Google
Externí odkaz:
https://doaj.org/article/203ab55067ae446ab3e196e00fa60304
Publikováno v:
Information and Learning Sciences, 2021, Vol. 122, Issue 7/8, pp. 546-564.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/ILS-12-2020-0254
Autor:
Albert J. Omlor, Leonie S. Schwärzel, Moritz Bewarder, Markus Casper, Ellen Damm, Guy Danziger, Felix Mahfoud, Katharina Rentz, Urban Sester, Robert Bals, Philipp M. Lepper
Publikováno v:
Medical Education Online, Vol 27, Iss 1 (2022)
As a consequence of the continued Covid-19 lockdown in Germany, in-hospital teaching for medical students was impossible. While lectures and other theoretical training were relatively easily converted into online sessions using platforms such as Mood
Externí odkaz:
https://doaj.org/article/d2b55d7161d646c6b655a306e398c1c6
Autor:
Steven L. Rogers
Publikováno v:
Research in Learning Technology, Vol 28, Iss 0, Pp 1-15 (2020)
Virtual and augmented reality technology is becoming more commonly available within a plethora of environments in which we exist, including educational environments. With advances in technology, and more exposure to its capabilities, there is a great
Externí odkaz:
https://doaj.org/article/73dc8444434442c786cafad1220d9d4b
Autor:
Philipp Maruhn
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Virtual Reality is commonly applied as a tool for analyzing pedestrian behavior in a safe and controllable environment. Most such studies use high-end hardware such as Cave Automatic Virtual Environments (CAVEs), although, more recently, consumer-gra
Externí odkaz:
https://doaj.org/article/d82d95af71674b7e984a338f42f3e94c
Akademický článek
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Publikováno v:
Revista Cubana de Ciencias Informáticas, Vol 12, Iss 3, Pp 32-46 (2018)
Nowadays there is a variety of new technologies for physical exercising and motor rehabilitation such as: serious games, natural user interfaces, and augmented reality. However, the application of these technologies is insufficient compared to tradit
Externí odkaz:
https://doaj.org/article/722e290be13a4c0b9d2622f9d96441a6
Publikováno v:
Jurnal Teknik ITS, Vol 6, Iss 1, Pp 122-128 (2017)
Fobia laba-laba adalah rasa kecemasan berlebih yang muncul ketika penderita merasa ada laba-laba didekatnya. Fobia laba-laba bisa disembuhkan dengan terapi. Terapi yang dilakukan bertujuan agar penderita terbiasa dengan ketakutan yang dideritanya. Te
Externí odkaz:
https://doaj.org/article/0a5921c5ed484cb7907e55d83415432d