Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Golan Levin"'
Autor:
Klare Lanson, Golan Levin
Publikováno v:
The Routledge Companion to Mobile Media Art ISBN: 9780429242816
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dab5a0ca4474bba2135553862b3c7206
https://doi.org/10.4324/9780429242816-3
https://doi.org/10.4324/9780429242816-3
Autor:
Golan Levin, Tega Brain
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.This book is an essential resource for arts educators and practitioners who want to explor
Autor:
Golan Levin
Publikováno v:
AI & SOCIETY. 20:462-482
This article attempts to demystify computer vision for novice programmers through a survey of new applications in the arts, system design considerations, and contemporary tools. It introduces the concept and gives a brief history of computer vision w
Autor:
Michael Trott, Casey Reas, Anne Marie Banks, Axel Kilian, Chris S. Johnson, Hilary Lorenz, Elise Co, Dan Younger, Golan Levin, Shih-Chieh Huang, Corinne Whitaker, Dena Elizabeth Eber, Daniel Perez, Ching-Ling Sun, Leslie Farber, Xavier Roca, Robert Michael-Smith, Amy M. Youngs, Enrique Cabarcos, Felix Gaiter, Helen Golden, Jonah Brucker-Cohen, Chris Csikszentmihalyi, Francis Crisafio, Diane Fenster, James K-M Sill, Carol Sill, James Edwards, Dimitris Dritsas, Thomas Porett, Geoffrey Rogers, Jeremiah Teipen, John S. Banks, Diane Field, Jonathan Morse, Lena David, Jarryd Lowder, Karl Owens, Katrin Eismann, Kelly Billette, Kevin Mutch, Chi Wah Man, Manfred Mohr, Mike Field, Jon Berge, Michelle Lach, Christopher Yoculan, Naoko Tosa, Laurence Gartel, Mike Mateas, Steffi Domike, Paul Vanouse, Tamas Farkas, Paul Coldwell, Quimetta Perle, Suvita Charanwong, Scott Furman, Serban Epuré
Publikováno v:
Leonardo. 33:403-427
Publikováno v:
Tangible and Embedded Interaction
We present a series of prototype devices that use real-time input to fabricate physical form: Interactive Fabrication. Our work maps out the problem space of real-time control for digital fabrication devices, and examines where alternative interfaces
Publikováno v:
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence.
Autor:
Zachary Lieberman, Golan Levin
Publikováno v:
NPAR
Although we can sense someone's vocalizations with our ears, nose, and haptic sense, speech is invisible to us without the help of technical aids. In this paper, we present three interactive artworks which explore the question: "if we could see our s
Autor:
Gerfried Stocker, Daniela Plewe, Golan Levin, Ulrike Gabriel, Anne Nigten, Rafael Lozano-Hemmer, Andreas Broeckmann, Florian Cramer
Publikováno v:
Artnodes.
En el marc del festival transmediale.01 es va organitzar el primer concurs que inclou un premi d'art a la programacio informatica. Aquest concurs reconeix la tasca artistica que fan els artistes programadors que no son ni artistes multimedia ni artis
Publikováno v:
ISCAS '98. Proceedings of the 1998 IEEE International Symposium on Circuits and Systems (Cat. No.98CH36187).
We overview an approach to modeling and rendering architectural scenes from a sparse set of photographs. The approach is designed to require no special hardware and to produce real-time renderings on standard graphics hardware. The modeling method is
Autor:
Scott S. Snibbe, Golan Levin
Publikováno v:
NPAR
The history of abstract animation and light performance points towards an aesthetic of temporal abstraction which digital computer graphics can ideally explore. Computer graphics has leapt forward to embrace three-dimensional texture mapped imagery,