Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Goh Eg Su"'
Publikováno v:
Data in Brief, Vol 57, Iss , Pp 111003- (2024)
The dataset presents raw data on the egocentric (first-person view) and exocentric (third-person view) perspectives, including 47166 frame images. Egocentric and exocentric frame images are recorded from original iPhone videos simultaneously. The ego
Externí odkaz:
https://doaj.org/article/a01fd106d79e46e69963b0de9f6dcfaf
Publikováno v:
JOIV: International Journal on Informatics Visualization, Vol 6, Iss 4, Pp 921-930 (2022)
Software fault prediction is widely used in the software development industry. Moreover, software development has accelerated significantly during this epidemic. However, the main problem is that most fault prediction models disregard object-oriented
Externí odkaz:
https://doaj.org/article/2f43c68da3b048b79ab4e5b04ad21e62
Publikováno v:
IEEE Access, Vol 10, Pp 120659-120679 (2022)
This paper examines intrinsic motivation-driven game elements and designs an Intrinsic Motivation Gamification Framework to provide undergraduates with a persistent, scaffolded, and satisfying online learning experience based on different user profil
Externí odkaz:
https://doaj.org/article/7496865dcf60432b9d7ab8d5d0d65339
Publikováno v:
Indonesian Journal of Electrical Engineering & Computer Science; Jun2024, Vol. 34 Issue 3, p1718-1729, 12p
Autor:
Simon Chong Kai Yuen, Zakaria, Noor Hidayah, Goh Eg Su, Hassan, Rohayanti, Kasim, Shahreen, Sutikno, Tole
Publikováno v:
Indonesian Journal of Electrical Engineering & Computer Science; Apr2024, Vol. 34 Issue 1, p677-686, 10p
Publikováno v:
International Journal of Innovative Computing. 12:61-67
When thinking of Virtual Reality (VR), people often think of a realistic open scene virtual world where players can do anything their hearts desire. Unfortunately, not all people can afford to buy the best VR equipment such as HTC Vive, Oculus Rift a
Publikováno v:
International Journal of Innovative Computing. 12:53-60
Augmented Reality (AR) allows the user to place 3D virtual content to real world environment. By implementing AR technology, the configuration of receipt printer can be taught to the users easily. The users will be able to get the instructions accord
Publikováno v:
International Journal of Innovative Computing. 12:69-75
The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world int
Akademický článek
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Publikováno v:
2022 2nd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA).