Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Glas, René"'
Autor:
Glas, René
Publikováno v:
Tijdschrift voor Mediageschiedenis, Vol 7, Iss 2, p 9 (2016)
Externí odkaz:
https://doaj.org/article/1908aa66cc364889bd06b9dfacfa7e24
Autor:
Glas, René
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the gam
Externí odkaz:
http://library.oapen.org/handle/20.500.12657/34347
Autor:
De La Hera, Teresa, Cañete Sanz, Laura, Navarro Sierra, Nuria, Jansz, Jeroen, Kneer, Julia, Glas, René, van Vught, Jasper
Publikováno v:
Frontiers in Communication; 2024, p1-13, 13p
Autor:
Glas, René
Publikováno v:
Journal of Gaming & Virtual Worlds; Jun2024, Vol. 16 Issue 2, p219-237, 19p
Publikováno v:
Journal of Gaming & Virtual Worlds; Jun2024, Vol. 16 Issue 2, p155-169, 15p
Publikováno v:
Frontiers in Communication. 8
Autor:
Glas, René, Schmidt, Hanns Christian, Beil, Benjamin, Freyermuth, Gundolf S., LS Mediatheorie, ICON - Media and Performance Studies
Publikováno v:
Paratextualizing Games ISBN: 9783839454213
Paratextualizing Games ISBN: 9783837654219
Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play, 131. University of Bielefeld
STARTPAGE=131;TITLE=Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play
Paratextualizing Games ISBN: 9783837654219
Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play, 131. University of Bielefeld
STARTPAGE=131;TITLE=Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play
In »Making Mario. Shaping Franchise History Through Paratextual Play«, René Glas observes how Nintendo, through its partly textual, partly paratextual SUPER MARIO MAKER game creation systems, attempts to rewrite its own history in the interest of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a230f90f0c01ed127557fe12f2c9ea87
https://hdl.handle.net/1874/417143
https://hdl.handle.net/1874/417143
Autor:
Pászto, Vit, Pánek, Jiří, Glas, René, van Vught, J.F., LS Mediatheorie, ICON - Media and Performance Studies
Publikováno v:
ISPRS International Journal of Geo-Information, Vol 10, Iss 74, p 74 (2021)
ISPRS International Journal of Geo-Information, 10(2). Multidisciplinary Digital Publishing Institute
ISPRS International Journal of Geo-Information
Volume 10
Issue 2
ISPRS International Journal of Geo-Information, 10(2). Multidisciplinary Digital Publishing Institute
ISPRS International Journal of Geo-Information
Volume 10
Issue 2
Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds
Autor:
Glas, René, van Vught, J.F., Werning, S., ICON – Media and Performance Studies, LS Mediatheorie
Publikováno v:
Transactions of the Digital Games Research Association (ToDIGRA), 5(1), 145
In this contribution, we outline Discursive Game Design (DGD) as a practice-based educational framework, explain how to use this design framework to teach game historiography, and report on findings from a series of in-class experiments. Using Nandec
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::93b643f56115c2a749de40eff0e88ccf
https://dspace.library.uu.nl/handle/1874/418659
https://dspace.library.uu.nl/handle/1874/418659
Autor:
Glas, René, Lammes, S., de Lange, M.L., Raessens, J.F.F., de Vries, I.O., Glas, Rene, Lammes, Sybille, de Lange, Michiel, Raessens, Joost, de Vries, Imar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______101::0886b01e5e9742d4a906f77dc1fe0014
https://dspace.library.uu.nl/handle/1874/388611
https://dspace.library.uu.nl/handle/1874/388611