Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Geroimenko, Vladimir A."'
Publikováno v:
European Journal of Education, 2012 Mar 01. 47(1), 77-91.
Externí odkaz:
http://dx.doi.org/10.1111/j.1465-3435.2011.01509.x
Publikováno v:
International Journal of Online & Biomedical Engineering; 2019, Vol. 15 Issue 4, p28-39, 12p
Publikováno v:
Visualising the Semantic Web
The main contribution of this paper is to show how visual representations of information can be based on ontological classifications of that information. We first discuss the central r ole of ontologies on the Semantic Web. We subsequently outline ou
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::03f575f50febb9f1fe004067b01c2d41
https://research.vu.nl/en/publications/0977e50f-f58f-4f31-b712-0f5b4c72e182
https://research.vu.nl/en/publications/0977e50f-f58f-4f31-b712-0f5b4c72e182
Autor:
Geroimenko, Vladimir
Publikováno v:
Augmented Reality Art; 2014, p175-188, 14p
Autor:
Geroimenko, Vladimir
Publikováno v:
2013 17th International Conference on Information Visualisation; 2013, p404-409, 6p
Autor:
Geroimenko, Vladimir
Publikováno v:
2012 16th International Conference on Information Visualisation; 1/ 1/2012, p445-453, 9p
Autor:
Geroimenko, Vladimir
Publikováno v:
Computer Journal; 2005, Vol. 48 Issue 1, p126-126, 1p
Autor:
Gunver Majgaard, Lasse Juel Larsen
Publikováno v:
Larsen, L J & Majgaard, G 2019, The Concept of the Magic Circle and the Pokémon GO Phenomenon . in V Geroimenko (ed.), Augmented Reality Games I : Understanding the Pokémon GO Phenomenon . Springer, pp. 33-50 . https://doi.org/10.1007/978-3-030-15616-9_3
Augmented Reality Games I ISBN: 9783030156152
Augmented Reality Games I ISBN: 9783030156152
The article explores the augmented and pervasive game Pokémon GO. A pervasive game is here understood as a game that has salient features expanding the circle of the play in three dimensions: spatial, temporal and social. Inside the circle of the ga
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4ae36d7e6cebfd8c27d43aa32f747240
https://findresearcher.sdu.dk:8443/ws/files/150576401/The_magic_circle_and_Pokemon_r2_pdf.pdf
https://findresearcher.sdu.dk:8443/ws/files/150576401/The_magic_circle_and_Pokemon_r2_pdf.pdf
Publikováno v:
Augmented Reality Games I ISBN: 9783030156152
Pokemon GO was the first location-based augmented reality game to reach mainstream popularity. We present a qualitative survey study (n = 2611) focusing on the Pokemon GO players’ memorable experiences from the time when the game’s popularity was
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dc2ce907aee9b8e761f64b3487efaf98
https://doi.org/10.1007/978-3-030-15616-9_7
https://doi.org/10.1007/978-3-030-15616-9_7
Autor:
Sabine Theis, Anna Schlomann, Katharina Schäfer, Matthias Wille, Peter Rasche, Christina Bröhl, Alexander Mertens, Alexander Seifert
Publikováno v:
Augmented Reality Games II ISBN: 9783030156190
Augmented reality game concepts can be used for health-related purposes in old age. Physical activity is a key aspect for healthy aging. Conceptual considerations and current research in the field of technology and aging are examined here to recommen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ec7ea5d8aa579d32da82c43dd8259030
https://doi.org/10.1007/978-3-030-15620-6_7
https://doi.org/10.1007/978-3-030-15620-6_7