Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Gerhards, Julien"'
Autor:
Cerbelaud, Manuella, Mortier, Fabien, Semaan, Hanady, Gerhards, Julien, Crespin, Benoit, Ferrando, Riccardo, Videcoq, Arnaud
Publikováno v:
In Materials Today Communications March 2024 38
Publikováno v:
Engineering with Computers; 20240101, Issue: Preprints p1-14, 14p
Recently, disparity-based 3D reconstruction for stereo camera pairs and light field cameras have been greatly improved with the uprising of deep learning-based methods. However, only few of these approaches address wide-baseline camera arrays which r
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5a2a16f4eb4d00c87d2799b762148bf9
Autor:
Gerhards, Julien
Publikováno v:
Géométrie algébrique [math.AG]. Université de Limoges, 2017. Français. ⟨NNT : 2017LIMO0083⟩
This thesis focuses on exact per pixel hard shadow computation. We propose a new method for rendering hard shadows using a partition of shadow volumes : first, a ternary tree based on the shadow planes of the shadow volumes, and then, it is traversed
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::6a4ba7bb001fcb2243f26ab1adbc77a3
https://tel.archives-ouvertes.fr/tel-01701895/file/2017LIMO0083.pdf
https://tel.archives-ouvertes.fr/tel-01701895/file/2017LIMO0083.pdf
Publikováno v:
EGSR16: Eurographics Symposium on Rendering
EGSR16: Eurographics Symposium on Rendering, Jun 2016, Dublin, Ireland
EGSR16: Eurographics Symposium on Rendering, Jun 2016, Dublin, Ireland
International audience; Accurate hard shadows is a difficult problem in interactive rendering. Previous methods rely either on Shadow Maps or Shadow Volumes. Recently Partitioned Shadow Volumes (PSV) has been introduced. It revisits the old Shadow Vo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c0c692b489c41147a7e05bf1ff422040
https://hal.archives-ouvertes.fr/hal-01406370
https://hal.archives-ouvertes.fr/hal-01406370
Publikováno v:
Eurographics 2015
Eurographics
Eurographics, May 2015, Zurich, Switzerland
Eurographics
Eurographics, May 2015, Zurich, Switzerland
International audience; Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms gen- erally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that build
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::b146c86be79bedf9e17970da9a2b949b
https://hal.archives-ouvertes.fr/hal-01155336
https://hal.archives-ouvertes.fr/hal-01155336