Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Gerard J Kim"'
Autor:
Sung-Hwan Kim, Hanseob Kim, Sun-Uk Lee, Euyhyun Park, Bang-Hoon Cho, Kyung-Hee Cho, Gerard J. Kim, Sungwook Yu, Ji-Soo Kim
Publikováno v:
Frontiers in Neurology, Vol 15 (2024)
IntroductionVideo head-impulse tests (video-HITs) often fail to detect anterior inferior cerebellar artery (AICA) infarction due to peripheral and central vestibular system involvement. Anecdotal studies suggest that video-HITs may reveal bilateral i
Externí odkaz:
https://doaj.org/article/25a303c3599f4cc58fb1e31b2cdb83b8
Publikováno v:
ETRI Journal, Vol 46, Iss 1, Pp 7-10 (2024)
Externí odkaz:
https://doaj.org/article/dde9879404264ef6af5c886a4a826c4b
Publikováno v:
IEEE Access, Vol 12, Pp 157822-157837 (2024)
In recent years, the integration of virtual reality (VR) into vehicular environments has opened new possibilities for entertainment, education, and productive activities during transit. However, motion and cybersickness, exacerbated by sensory mismat
Externí odkaz:
https://doaj.org/article/108f8d4094764391a3b281302ce71f6c
Publikováno v:
IEEE Access, Vol 12, Pp 148374-148386 (2024)
Vehicles, in which humans spend a significant portion of their time, are not just means of transportation, but also places for various meaningful activities. In particular, virtual reality (VR) is an attractive medium that offers a variety of possibi
Externí odkaz:
https://doaj.org/article/19b238762c4245adb0bb4aad8d7c13c1
Publikováno v:
IEEE Access, Vol 11, Pp 34227-34237 (2023)
Simulation sickness is one major obstacle in proliferation of virtual reality. The sensory mismatch between the visual and vestibular senses about user motion is attributed as the main cause. One effective method has been the use of the rest frame, w
Externí odkaz:
https://doaj.org/article/0aa1aacb19aa4a92b98f59953a9a9d48
Autor:
Hyung-Jun Cho, Gerard J. Kim
Publikováno v:
IEEE Access, Vol 10, Pp 34003-34011 (2022)
Humans spend a significant portion of their daily life in cars. In this study, we investigate a method to reduce motion sickness and allow people to use virtual reality (VR) while riding in cars. As the sickness arises primarily from the sensory conf
Externí odkaz:
https://doaj.org/article/397b9f8a8116489a99dc9ea7e4ee52bb
Publikováno v:
IEEE Access, Vol 9, Pp 35300-35312 (2021)
Virtual humans (VHs) in augmented reality (AR) can provide users an illusory sense of being together in the real space. However, such an illusion can easily break when the augmented VH conflicts (or is overlaid) with the real objects. Recent spatial
Externí odkaz:
https://doaj.org/article/64e8d13fdc644f7c9f92148e956f70a5
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
Applied Sciences, Vol 11, Iss 6, p 2763 (2021)
Realistic interactions with real objects (e.g., animals, toys, robots) in an augmented reality (AR) environment enhances the user experience. The common AR apps on the market achieve realistic interactions by superimposing pre-modeled virtual proxies
Externí odkaz:
https://doaj.org/article/f9d07064c8a84c2c8f4e11574c86c7ac
Publikováno v:
Applied Sciences, Vol 10, Iss 21, p 7920 (2020)
In this paper, we propose and explore a touch screen based interaction technique, called the “Blurry Touch Finger” for EasyVR, a mobile VR platform with non-isolating flip-on glasses that allows the fingers accessible to the screen. We demonstrat
Externí odkaz:
https://doaj.org/article/ffa867129af3460d8da2f1c80fc12e82