Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Georgiev, G. V. (Georgi V.)"'
Design education utilising digital fabrication is characterised by a dynamic project-based learning environment in which ideas are embodied in prototypes. This environment affects the way design and fabrication activities are taught, including sustai
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::3d27afe5b885370ee26875b9d78e4b1c
http://urn.fi/urn:nbn:fi-fe2023032333015
http://urn.fi/urn:nbn:fi-fe2023032333015
Autor:
Gong, Z. (Zhengya), Lee, L.-H. (Lik-Hang), Soomro, S. A. (Sohail Ahmed), Nanjappan, V. (Vijayakumar), Georgiev, G. V. (Georgi V.)
This study explores virtual reality (VR) as an emerging tool integrated into brainstorming activities to enhance creativity, and systematically reviews existing studies to provide an advanced literature review on this subject. Moreover, we propose a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::7cb89210d236e47f7efcb3f570976b4f
http://urn.fi/urn:nbn:fi-fe2022061747317
http://urn.fi/urn:nbn:fi-fe2022061747317
Available virtual reality (VR) input devices, such as controllers enabling user interaction with the virtual environment, typically do not meet the requirements for rehabilitation. The therapeutic exercises used in the treatment of neurological disor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::0de16b01235778b41d58d90de23da5b7
http://urn.fi/urn:nbn:fi-fe202301203956
http://urn.fi/urn:nbn:fi-fe202301203956
The narrative essence of human nature is that humans are storytellers, and this ability helps to constitute our identities. Challenges that disrupt this innate ability are adverse events that affect the human perception of the world and undermine the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::d42ae7b1668c47cfc37784ab522e7a94
http://urn.fi/urn:nbn:fi-fe202301031250
http://urn.fi/urn:nbn:fi-fe202301031250
Fabrication laboratories (FabLabs) and makerspaces are used to transform ideas into tangible products. Used in a design–learning context, they can enhance cognitive and creative skills. Creativity is the pivotal ability to produce innovative outcom
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::afe49513136d5df85fc2e7c239b93121
http://urn.fi/urn:nbn:fi-fe202301041454
http://urn.fi/urn:nbn:fi-fe202301041454
Autor:
Soomro, S. A. (Sohail Ahmed), Barhoush, Y. A. (Yazan A. M.), Gong, Z. (Zhengya), Kostakos, P. (Panos), Georgiev, G. V. (Georgi V.)
Prototyping is an essential activity in the early stages of product development. This activity can provide insight into the learning process that takes place during the implementation of an idea. It can also help to improve the design of a product. T
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::4417f55a961e7262420a17deb30efee4
http://urn.fi/urn:nbn:fi-fe2022032525290
http://urn.fi/urn:nbn:fi-fe2022032525290
The analysis of conversations during design activity can facilitate deeper insights into design thinking and its relation to creativity. A semantic analysis approach was employed to explore the semantic content of communication and information exchan
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::316c37d88c7864c1399c72cb6111a8e6
http://urn.fi/urn:nbn:fi-fe2022030321746
http://urn.fi/urn:nbn:fi-fe2022030321746
Autor:
Gong, Z. (Zhengya), Soomro, S. A. (Sohail Ahmed), Nanjappan, V. (Vijayakumar), Georgiev, G. V. (Georgi V.)
Numerous higher education institutions offer courses aimed at enhancing learners’ creativity, especially in design studies. However, the differences in the adoption of creativity methods in teaching from educators’ and students’ perspectives ar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::9c7be77be236ef62c773d9611a35debb
http://urn.fi/urn:nbn:fi-fe2022022520841
http://urn.fi/urn:nbn:fi-fe2022022520841
Autor:
Gong, Z. (Zhengya), Nanjappan, V. (Vijayakumar), Soomro, S. A. (Sohail Ahmed), Georgiev, G. V. (Georgi V.)
How to enhance creativity, especially by applying new technologies to creativity methods, is a question posed continuously by researchers. One reason for this is that creativity is an important part of people’s daily lives and an essential componen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2423::54846baa36d2c6c58e6fae0118e6ba13
http://urn.fi/urn:nbn:fi-fe2021121060144
http://urn.fi/urn:nbn:fi-fe2021121060144