Zobrazeno 1 - 10
of 10
pro vyhledávání: '"George Triantafyllakos"'
Autor:
Elli Karkazi, Athanassios Athanassiou, Andreas Darlas, Panagiotis Tokmakidis, Emmanouil K. Tzimtzimis, Vicky Chatziparadeisi, Ioannis Aspiotis, George Triantafyllakos, Charisios Achillas, Dimitrios Aidonis, Dimitrios Tzetzis, Dionysis Bochtis
Publikováno v:
Virtual Archaeology Review, Vol 15, Iss 30, Pp 80-96 (2023)
The Petralona Cave, which local inhabitants discovered by chance in 1959, is a remarkable natural and cultural landmark close to the village of Petralona, in the Chalkidiki peninsula of Greece. The site has gained global recognition for the discovery
Externí odkaz:
https://doaj.org/article/9947321f19de495db7e531352e72d992
Publikováno v:
Computers & Education. 56:227-242
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theor
Publikováno v:
Journal of Computer Assisted Learning. 27:146-159
Following the increasing calls for a more skeptical analysis of web 2.0 and the empowerment of learners' voices in formulating upcoming technologies, this paper elaborates on the participatory design of a web learning environment. A total of 117 unde
Fictional characters in participatory design sessions: Introducing the 'design alter egos' technique
Publikováno v:
Interacting with Computers. 22:165-175
In recent years, the discourse concerning the relationship between narrative theory - storytelling in general - interactivity, and design is undeniably noteworthy. A significant part of this discourse concerns the use of fictional characters in desig
Publikováno v:
Computers & Education. 52:811-819
In this paper, we identify key challenges faced by computer-based assessment (CBA) in secondary education and we put forward a framework of design considerations: design with the students and teachers, select the most appropriate media platform and p
In years past, many methodological approaches, methods and techniques have been implemented based on the belief that users can and should be involved in the design process of technology products that affect them. Inspired by the findings of research
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::14d85ef8ed20a6e84014c26c13fe5cb7
https://doi.org/10.4018/978-1-60566-940-3.ch007
https://doi.org/10.4018/978-1-60566-940-3.ch007
Publikováno v:
Electronic Workshops in Computing.
Publikováno v:
Communications in Computer and Information Science ISBN: 9783642047565
WSKS (2)
WSKS (2)
The participatory culture of Web 2.0 and the implicit empowerment of the learners have not been yet associated with participatory design projects that involve learners in the design and development of the new mediating tools. In this paper, we examin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::aabc526d3fea654d9a25284c666e0963
https://doi.org/10.1007/978-3-642-04757-2_13
https://doi.org/10.1007/978-3-642-04757-2_13
Publikováno v:
ICALT
Scopus-Elsevier
Scopus-Elsevier
Recently, many participatory design (PD) methodologies have been successfully applied to the design of educational applications with students as participants. However, most of the proposed methodologies have exacting requirements that make their depl
Publikováno v:
British Journal of Educational Technology. :070625111823005
The development of educational applications has always been a challenging and complex issue, mainly because of the complications imposed by the cognitive and psychological aspects of student–computer interactions. This article presents a methodolog