Zobrazeno 1 - 10
of 158
pro vyhledávání: '"George Drettakis"'
Autor:
Valeria Manera, Emmanuelle Chapoulie, Jérémy Bourgeois, Rachid Guerchouche, Renaud David, Jan Ondrej, George Drettakis, Philippe Robert
Publikováno v:
PLoS ONE, Vol 11, Iss 3, p e0151487 (2016)
Virtual Reality (VR) has emerged as a promising tool in many domains of therapy and rehabilitation, and has recently attracted the attention of researchers and clinicians working with elderly people with MCI, Alzheimer's disease and related disorders
Externí odkaz:
https://doaj.org/article/565edceb6eb5419c94a64a2e74a8f90e
Publikováno v:
EURASIP Journal on Advances in Signal Processing, Vol 2010 (2010)
Externí odkaz:
https://doaj.org/article/97b08c5aa91c48d18e41827cdb67332a
Autor:
Clément Jambon, Bernhard Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, George Drettakis
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2023, 6 (1), ⟨10.1145/nnnnnnn.nnnnnnn⟩
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2023, 6 (1), ⟨10.1145/nnnnnnn.nnnnnnn⟩
International audience; Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured scenes, with recent methods allowing interactive free-viewpoint navigation and fast training for scene reconstruction. However, the implicit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fa71c32f79e9557dc4922c0f1fb4d9ea
https://inria.hal.science/hal-04027538
https://inria.hal.science/hal-04027538
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, 2022, 41 (6), pp.Article 201. ⟨10.1145/3550454.3555497⟩
ACM Transactions on Graphics, 2022, 41 (6), pp.Article 201. ⟨10.1145/3550454.3555497⟩
View-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly non-linear reflection flows as the camera moves. We in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4407672593e3d4c40eb395288e56a65c
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, 2021, ⟨10.1145/3469842⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021, ⟨10.1145/3469842⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021
ACM Transactions on Graphics, 2021, ⟨10.1145/3469842⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021, ⟨10.1145/3469842⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy material
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, In press, ⟨10.1145/3522735⟩
ACM Transactions on Graphics, In press, ⟨10.1145/3522735⟩
Neural rendering algorithms introduce a fundamentally new approach for photorealistic rendering, typically by learning a neural representation of illumination on large numbers of ground truth images. When training for a given variable scene, i.e., ch
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::de55383f0c62923db2819036e440571f
https://inria.hal.science/hal-03594357/file/active-exploration.pdf
https://inria.hal.science/hal-03594357/file/active-exploration.pdf
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2020, 39
Computer Graphics Forum, Wiley, 2020, 39
Computer Graphics Forum, Wiley, 2020
Computer Graphics Forum, 2020, 39
Computer Graphics Forum, Wiley, 2020, 39
Computer Graphics Forum, Wiley, 2020
We present a method to transfer the appearance of one or a few exemplar SVBRDFs to a target image representing similar materials. Our solution is extremely simple: we fine-tune a deep appearance-capture network on the provided exemplars, such that it
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2021, 40 (4), ⟨10.1111/cgf.14339⟩
Computer Graphics Forum, Wiley, 2021, 40 (4)
Computer Graphics Forum, 2021, 40 (4), ⟨10.1111/cgf.14339⟩
Computer Graphics Forum, Wiley, 2021, 40 (4)
There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric neural represe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aee022ef379c1a9e89af15efab69a002
https://inria.hal.science/hal-03268140v3/file/KopanasPointBasedNeuralRenderingPerViewOptimization.pdf
https://inria.hal.science/hal-03268140v3/file/KopanasPointBasedNeuralRenderingPerViewOptimization.pdf
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2021, 4 (1), pp.1-20. ⟨10.1145/3451260⟩
Proceedings of the ACM on Computer Graphics and Interactive Techniques, ACM, 2021, 4 (1), pp.1-20. ⟨10.1145/3451260⟩
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2021, 4 (1), pp.1-20. ⟨10.1145/3451260⟩
Proceedings of the ACM on Computer Graphics and Interactive Techniques, ACM, 2021, 4 (1), pp.1-20. ⟨10.1145/3451260⟩
International audience; Image-based rendering (IBR) provides a rich toolset for free-viewpoint navigation in captured scenes. Many methods exist, usually with an emphasis either on image quality or rendering speed. In this paper we identify common IB
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ee582d16cd042228cc07defa364e4b38
https://inria.hal.science/hal-03212598
https://inria.hal.science/hal-03212598
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2021, 40 (4), ⟨10.1111/cgf.14342⟩
Computer Graphics Forum, Wiley, 2021, 40 (4)
Computer Graphics Forum, 2021, 40 (4), ⟨10.1111/cgf.14342⟩
Computer Graphics Forum, Wiley, 2021, 40 (4)
International audience; Image-Based Rendering allows users to easily capture a scene using a single camera and then navigate freely with realistic results. However, the resulting renderings are completely static, and dynamic effects – such as fire,