Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Geoffrey Gorisse"'
Publikováno v:
Frontiers in Psychiatry, Vol 14 (2023)
IntroductionGesture performance deficits are prevalent in schizophrenia patients and are strongly associated with poor social communication skills and community functioning, affecting their overall quality of life. Currently, video-recording technolo
Externí odkaz:
https://doaj.org/article/d917425c93b04c189a78739dee9509e2
Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts
Autor:
Geoffrey Gorisse, Gizem Senel, Domna Banakou, Alejandro Beacco, Ramon Oliva, Daniel Freeman, Mel Slater
Publikováno v:
Scientific Reports, Vol 11, Iss 1, Pp 1-13 (2021)
Abstract The proportion of the population who experience persecutory thoughts is 10–15%. People then engage in safety-seeking behaviours, typically avoiding social interactions, which prevents disconfirmatory experiences and hence paranoia persists
Externí odkaz:
https://doaj.org/article/a1031d94861d4885b2c0519b381aa57f
Publikováno v:
Advances in Human-Computer Interaction, Vol 2022 (2022)
Nowadays, both text-based and 3D online applications rely on conversational agents and autonomous characters to interact with users. Previous experiments demonstrated that perceived agency, that is to say, one’s belief in interacting with a compute
Externí odkaz:
https://doaj.org/article/76cc8d8c931a41d0b75d3935f7cff23a
Publikováno v:
Frontiers in Robotics and AI, Vol 6 (2019)
This study presents the second phase of a series of experiments investigating the impact of avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual environments. Our main focus concerns the similarity between users
Externí odkaz:
https://doaj.org/article/c709e4c61b374048855029b32d166c3e
Publikováno v:
Interfaces Numériques, Vol 7, Iss 1 (2018)
Les sentiments de présence et d’incarnation sont deux dimensions centrales de l’expérience utilisateur en environnement virtuel immersif. Suite à une revue de littérature portant sur ces deux concepts, nous en proposons une articulation théo
Externí odkaz:
https://doaj.org/article/c20f5be18d4f4e0ba3d4105529a3eab4
Publikováno v:
Frontiers in Robotics and AI, Vol 4 (2017)
Current design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective (1PP). Within this context, our research aims to compare the impact and the potentialities enabled via the i
Externí odkaz:
https://doaj.org/article/15725c89726f491b82d8434258e836f4
Autor:
Sylvain Fleury, Laurent Dupont, Noemie Chaniaud, Saadallah Tamazart, Benjamin Poussard, Geoffrey Gorisse, Simon Richir
Publikováno v:
2022 IEEE 28th International Conference on Engineering, Technology and Innovation (ICE/ITMC) & 31st International Association For Management of Technology (IAMOT) Joint Conference
2022 IEEE 28th International Conference on Engineering, Technology and Innovation (ICE/ITMC) & 31st International Association For Management of Technology (IAMOT) Joint Conference, Université de Lorraine, Laboratoire ERPI, Jun 2022, Nancy, France. pp.1-7, ⟨10.1109/ICE/ITMC-IAMOT55089.2022.10033258⟩
2022 IEEE 28th International Conference on Engineering, Technology and Innovation (ICE/ITMC) & 31st International Association For Management of Technology (IAMOT) Joint Conference, Université de Lorraine, Laboratoire ERPI, Jun 2022, Nancy, France. pp.1-7, ⟨10.1109/ICE/ITMC-IAMOT55089.2022.10033258⟩
Research showed that immersive technologies can significantly improve the design process. However, it is important to consider the ease of implementation of solutions (e.g. price, simplicity). Therefore, the objective of this study was to analyze the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::02cf7705fc7dd7f8fc0746f89a27ecb3
https://hal.science/hal-03783608
https://hal.science/hal-03783608
We present REC, a Unity open-source tool for developers and researchers to record, export and replay the movements of virtual reality users and virtual characters. Recording both real-time body tracking and animations, this tool makes it possible to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0714a7cd441f47434d1a1d42fb590b49
https://hdl.handle.net/10985/23029
https://hdl.handle.net/10985/23029
Autor:
Olivier Christmann, Sylvain Fleury, Jérôme Migaud, Vincent Raimbault, Benjamin Poussard, Thibaut Guitter, Geoffrey Gorisse, Simon Richir
This study presents two experiments addressing the representation of scientific data, in particular airflows, with a user-centered design approach. Our objective is to provide users feedback to data visualization designers to help them choose an air
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::82f68f4dc9c60873f27139fdae600270
https://hdl.handle.net/10985/21815
https://hdl.handle.net/10985/21815
Autor:
Charlotte Dubosc, Geoffrey Gorisse, Killian Poinsot, Simon Richir, Olivier Christmann, Sylvain Fleury
Publikováno v:
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Mar 2021, Porto (virtual ), Portugal. pp.438-439, ⟨10.1109/VRW52623.2021.00101⟩
VR Workshops
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Mar 2021, Porto (virtual ), Portugal. pp.438-439, ⟨10.1109/VRW52623.2021.00101⟩
VR Workshops
International audience; Eliciting a sense of social presence is necessary to create believable multi-user situations in immersive virtual environments. To be able to collaborate in virtual worlds, users are represented by avatars (virtual characters
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0d2933a189dcbd8d3ee334e90c5ada84
https://hal.archives-ouvertes.fr/hal-03371513
https://hal.archives-ouvertes.fr/hal-03371513