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pro vyhledávání: '"General game playing"'
We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of self-play;
Externí odkaz:
http://arxiv.org/abs/2312.14121
Board games are a great source of entertainment for all ages, as they create a competitive and engaging environment, as well as stimulating learning and strategic thinking. It is common for digital versions of board games, as any other type of digita
Externí odkaz:
http://arxiv.org/abs/2310.16581
Autor:
Kowalski, Jakub, Szykuła, Marek
Publikováno v:
The AAAI 2020 Workshop on Reproducible AI - RAI2020
We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different formalisms. We t
Externí odkaz:
http://arxiv.org/abs/2003.03410
Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games. The training and search algorithms are not game-specific, but every in
Externí odkaz:
http://arxiv.org/abs/2101.09562
General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen before. The tas
Externí odkaz:
http://arxiv.org/abs/1906.09627
After the recent groundbreaking results of AlphaGo and AlphaZero, we have seen strong interests in deep reinforcement learning and artificial general intelligence (AGI) in game playing. However, deep learning is resource-intensive and the theory is n
Externí odkaz:
http://arxiv.org/abs/1810.06078
After the recent groundbreaking results of AlphaGo, we have seen a strong interest in reinforcement learning in game playing. General Game Playing (GGP) provides a good testbed for reinforcement learning. In GGP, a specification of games rules is giv
Externí odkaz:
http://arxiv.org/abs/1802.05944
Autor:
Cowley, Benjamin Ultan
General game playing artificial intelligence has recently seen important advances due to the various techniques known as 'deep learning'. However the advances conceal equally important limitations in their reliance on: massive data sets; fortuitously
Externí odkaz:
http://arxiv.org/abs/1606.00401
Autor:
Michael Genesereth, Michael Thielscher
General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at'runtime'(n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, g