Zobrazeno 1 - 10
of 25
pro vyhledávání: '"Geiser Chalco Challco"'
Autor:
Ig Ibert Bittencourt, Leogildo Freires, Yu Lu, Geiser Chalco Challco, Sheyla Fernandes, Jorge Coelho, Julio Costa, Yang Pian, Alexandre Marinho, Seiji Isotani
Publikováno v:
PLoS ONE, Vol 19, Iss 2, p e0286639 (2024)
"Flow experience" is a term used to describe the state of being fully immersed in what you are doing. The Flow State Scale (FSS-2) was developed to assess how people feel when they are in the flow state while participating in certain sports activitie
Externí odkaz:
https://doaj.org/article/7b00a95ed4a04b30bbebafed34d5c28e
Autor:
Ig Ibert Bittencourt, Leogildo Freires, Yu Lu, Geiser Chalco Challco, Sheyla Fernandes, Jorge Coelho, Júlio Costa, Yang Pian, Alexandre Marinho, Seiji Isotani
Publikováno v:
PLoS ONE, Vol 16, Iss 7, p e0253044 (2021)
IntroductionFlow state is a psychological concept used to describe the optimal engagement in different activities. Therefore, the DFS-2 has been developed as an instrument to measure an individual's dispositional tendency to flow state as a personali
Externí odkaz:
https://doaj.org/article/50b38803f6b849438374b0c665e8482e
Autor:
Geiser Chalco Challco
Publikováno v:
Biblioteca Digital de Teses e Dissertações da USPUniversidade de São PauloUSP.
Increase both students motivation and learning outcomes in Collaborative Learning (CL) activities is a challenge that the Computer-Supported Collaborative Learning (CSCL) community has been addressing in the past last years. The use of CSCL scripts t
Autor:
Geiser Chalco Challco
Publikováno v:
Biblioteca Digital de Teses e Dissertações da USPUniversidade de São PauloUSP.
Em Aprendizagem Colaborativa com Suporte Computacional (ACSC), o planejamento instrucional consiste em obter uma sequência de interações instrucionais que definem o conteúdo instrucional como a representação do que deve ser ensinado e da forma
Publikováno v:
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
RENOTE; v. 19, n. 1 (2021): Edição Regular-Julho de 2021; 268-277
Universidade de São Paulo (USP)
instacron:USP
RENOTE; v. 19, n. 1 (2021): Edição Regular-Julho de 2021; 268-277
A gamificação tem sido utilizada em contextos educacionais para melhorar a motivação e o engajamento dos alunos. Embora existam diversos estudos que investigam esse fenômeno, há um desconhecimento sobre o efeito de cada um dos elementos do jogo
Autor:
Danielle Akemi Jogo, Geiser Chalco Challco, Ig Ibert Bittencourt, Marcelo Reis, Laíza Ribeiro Silva, Seiji Isotani
Publikováno v:
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Universidade de São Paulo (USP)
instacron:USP
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fbecd0074a2d1bb1a7a6645164e39ead
Autor:
Geiser Chalco Challco
Main protocol in portugues used to conduct a quasi-experimental study of group formation of high performance in Collaborative-Learning-Projects with Agile Methods
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::52994dfe07a8b62f6b9f5f1b372d2c69
https://doi.org/10.17504/protocols.io.bzgvp3w6
https://doi.org/10.17504/protocols.io.bzgvp3w6
Autor:
Júlio Costa, Jorge Artur Peçanha de Miranda Coelho, Alexandre Marinho, Seiji Isotani, Leogildo Alves Freires, Ig Ibert Bittencourt, Sheyla Christine Santos Fernandes, Yu Lu, Geiser Chalco Challco, Yang Pian
Publikováno v:
PLoS ONE, Vol 16, Iss 7, p e0253044 (2021)
PLoS ONE
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
PLoS ONE
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Introduction: Flow state is a psychological concept used to describe the optimal engagement in different activities. Therefore, the DFS-2 has been developed as an instrument to measure an individual’s dispositional tendency to flow state as a perso
Autor:
Pedro Nascimento, Bruno Lemos, Rodrigo Santos, Alan Pedro da Silva, Kamilla Tenório, Diego Dermeval, Geiser Chalco Challco
Publikováno v:
Anais do XXXI Simpósio Brasileiro de Informática na Educação (SBIE 2020).
In order to improve students' learning outcomes, researchers and practitioners have increasingly applied gamification in technology-enhanced learning environments. However, some studies in the literature have reported unexpected negative results with
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030522360
AIED (1)
AIED (1)
In the field of Computer-Supported Collaborative Learning (CSCL), scripts orchestrate the collaborative learning (CL) process to achieve meaningful interactions among the students and so improve the learning outcomes. Nevertheless, the use of scripts
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5e1ee2573ce377e0a1f6c00968e50044
https://doi.org/10.1007/978-3-030-52237-7_7
https://doi.org/10.1007/978-3-030-52237-7_7