Zobrazeno 1 - 10
of 76
pro vyhledávání: '"Gede Saindra Santyadiputra"'
Publikováno v:
Cogent Education, Vol 11, Iss 1 (2024)
Along with increasing the complexity of learning objectives, the traditional Virtual Learning Environments (VLEs) are insufficient in improving students’ learning achievement. Advanced VLEs can be created to overcome this challenge by combining tra
Externí odkaz:
https://doaj.org/article/93f5cfa121814ae196493f6ab18df50d
Publikováno v:
Journal of Education Technology, Vol 6, Iss 2 (2022)
In 21st century, students in schools especially in learning physics must be facilitated with student centered learning models that are integrated with technology, such as group investigation flipped learning (GrIFL) as instead of direct flipped learn
Externí odkaz:
https://doaj.org/article/93a992692f2e42a3b91fff7f1048c5a7
Publikováno v:
Jurnal Pendidikan Vokasi, Vol 10, Iss 3, Pp 290-299 (2020)
This study aimed to determine the effectiveness of applying learning objects based on Articulate Storyline 3 on student cognitive competence in the Basic Computer System course in the Informatics Engineering Education Study Program at the Ganesha Uni
Externí odkaz:
https://doaj.org/article/95c79c2568374cc19e1a90ee28e4c37b
Publikováno v:
Jurnal Pendidikan Vokasi, Vol 9, Iss 3, Pp 317-327 (2020)
Visualizing something abstract into a concrete object can help students improve their mastery of concepts in learning. The purpose of this study is to visualize the stages of the educational research methodology into an animation infographic media. T
Externí odkaz:
https://doaj.org/article/b5544f8d620942deb49c38c807bd89da
Publikováno v:
Jurnal Pendidikan Teknologi dan Kejuruan, Vol 23, Iss 2, Pp 152-162 (2016)
This study aims to improve the Information and Communications Technology (ICT) learning outcomes of the students in SMA N 2 Singaraja through the learning model of Job sheet-based Student Team Achievement Division (STAD). This is a classroom action r
Externí odkaz:
https://doaj.org/article/6483e3c621b24fbe9f0e3d5cdb57605c
Publikováno v:
Jurnal Pendidikan Teknologi dan Kejuruan, Vol 23, Iss 2, Pp 200-209 (2016)
The objectives of the study are to analyse the use of smartphones for lecturers and students in Universitas Pendidikan Ganesha which are measured based on the supporting factors of the smartphoness application and to analyse its features in academic
Externí odkaz:
https://doaj.org/article/786735aa23c642e48d77cbd72fad7cd4
Publikováno v:
Jurnal Pendidikan Teknologi dan Kejuruan, Vol 23, Iss 2, Pp 175-183 (2016)
This study aims to (1) design e-learning module development as learning media for computer graphics subject at Department of Visual Communication Design for Grade 10 at SMK 1 Sukasada, (2) implement e-module design development as computer graphics su
Externí odkaz:
https://doaj.org/article/e6ac2ef7457344d98c65abd409bac84d
Publikováno v:
Jurnal Nasional Teknik Elektro dan Teknologi Informasi, Vol 7, Iss 1 (2018)
Rendering is a stage to turn a model into a 3D animated video form. Rendering process takes a long time and requires hardware support with high specifications. Unfortunately, computers for rendering purpose with high specifications are generally very
Externí odkaz:
https://doaj.org/article/281590735fcb4bf5951bccbe90fdecd6
Autor:
Ketut Agustini, I Wayan Santyasa, I Made Tegeh, Gede Saindra Santyadiputra, I Nengah Eka Mertayasa
Publikováno v:
International Journal of Emerging Technologies in Learning (iJET). 17:4-25
The 21st century as the information age implies that everyone, including students, must be literate in the development and advancement of knowledge-based information and communication technology. That is, students in schools as early as possible must
Autor:
Gede Arna Jude Saskara, I Made Edy Listarta, Gede Saindra Santyadiputra, Putu Bayu Megawanta, Putu Agus Wahyu Adi Perdana Giri
Publikováno v:
Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia.