Zobrazeno 1 - 10
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pro vyhledávání: '"Gebhardt, Christoph"'
Autor:
Li, Zhipeng, Gebhardt, Christoph, Inglin, Yves, Steck, Nicolas, Streli, Paul, Holz, Christian
Mixed Reality is increasingly used in mobile settings beyond controlled home and office spaces. This mobility introduces the need for user interface layouts that adapt to varying contexts. However, existing adaptive systems are designed only for stat
Externí odkaz:
http://arxiv.org/abs/2409.12836
Autor:
Albaba, Mert, Christen, Sammy, Gebhardt, Christoph, Langarek, Thomas, Black, Michael J., Hilliges, Otmar
Reinforcement Learning has achieved significant success in generating complex behavior but often requires extensive reward function engineering. Adversarial variants of Imitation Learning and Inverse Reinforcement Learning offer an alternative by lea
Externí odkaz:
http://arxiv.org/abs/2406.08472
Adaptive user interfaces (UIs) automatically change an interface to better support users' tasks. Recently, machine learning techniques have enabled the transition to more powerful and complex adaptive UIs. However, a core challenge for adaptive user
Externí odkaz:
http://arxiv.org/abs/2209.12660
Multi-animal pose estimation is essential for studying animals' social behaviors in neuroscience and neuroethology. Advanced approaches have been proposed to support multi-animal estimation and achieve state-of-the-art performance. However, these mod
Externí odkaz:
http://arxiv.org/abs/2204.07072
Autor:
Houthuijs, Kas J., van Tetering, Lara, Schuurman, Jelle L., Wootton, Christopher A., Gebhardt, Christoph R., Ridgeway, Mark E., Berden, Giel, Martens, Jonathan, Oomens, Jos
Publikováno v:
In International Journal of Mass Spectrometry November 2024 505
How do people decide how long to continue in a task, when to switch, and to which other task? Understanding the mechanisms that underpin task interleaving is a long-standing goal in the cognitive sciences. Prior work suggests greedy heuristics and a
Externí odkaz:
http://arxiv.org/abs/2001.02122
Publikováno v:
ACM Transactions on Graphics (TOG), Volume 37 Issue 4, August 2018, Article No. 90
In this paper we first contribute a large scale online study (N=400) to better understand aesthetic perception of aerial video. The results indicate that it is paramount to optimize smoothness of trajectories across all keyframes. However, for expert
Externí odkaz:
http://arxiv.org/abs/1906.11686
Publikováno v:
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
In this paper we propose a computational design tool that al-lows end-users to create advanced quadrotor trajectories witha variety of application scenarios in mind. Our algorithm al-lows novice users to create quadrotor based use-cases withoutrequir
Externí odkaz:
http://arxiv.org/abs/1906.11669
Akademický článek
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Autor:
Park, Seonwook, Gebhardt, Christoph, Rädle, Roman, Feit, Anna, Vrzakova, Hana, Dayama, Niraj, Yeo, Hui-Shyong, Klokmose, Clemens, Quigley, Aaron, Oulasvirta, Antti, Hilliges, Otmar
Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions must consider multiple users, their roles, their preferences and acce
Externí odkaz:
http://arxiv.org/abs/1803.01166