Zobrazeno 1 - 10
of 68
pro vyhledávání: '"Geber Ramalho"'
Autor:
Luiz Rodrigues, Filipe Dwan Pereira, Luciano Cabral, Dragan Gašević, Geber Ramalho, Rafael Ferreira Mello
Publikováno v:
Computers and Education: Artificial Intelligence, Vol 7, Iss , Pp 100248- (2024)
Open-ended assessments play a pivotal role in enabling instructors to evaluate student knowledge acquisition and provide constructive feedback. Integrating large language models (LLMs) such as GPT-4 in educational settings presents a transformative o
Externí odkaz:
https://doaj.org/article/6e9da4e2974f41fcb00124a1ffa152ae
Publikováno v:
Per Musi, Vol 40 (Thematic Session: Computing Performed Music), Iss 2020, Pp 1-20 (2021)
This paper presents the development process of TumTá, a wearable Digital Dance and Music Instrument that triggers sound samples from foot stomps and Pisada, a dance-enabled MIDI pedalboard. It was developed between 2012 and 2017 for the use of Helde
Externí odkaz:
https://doaj.org/article/79a01b23ac8143bd90113ad3c28632f6
Publikováno v:
Journal on Interactive Systems, Vol 11, Iss 1 (2020)
Techniques of Virtual, Augmented, and Mixed Reality (VR, AR, MR) have been used for puppet theater in different cultural contexts around the world. However, we are not yet aware of the use of these techniques in the Brazilian Northeast Popular Puppet
Externí odkaz:
https://doaj.org/article/9e03cce97ce44d6e934b064498250040
Publikováno v:
Journal on Interactive Systems, Vol 5, Iss 2 (2014)
Nenhum resumo disponível
Externí odkaz:
https://doaj.org/article/995b0da7d8a14128a1cb6905a3d20700
Publikováno v:
Per Musi. :1-20
This paper presents the development process of TumTá, a wearable Digital Dance and Music Instrument that triggers sound samples from foot stomps and Pisada, a dance-enabled MIDI pedalboard. It was developed between 2012 and 2017 for the use of Helde
Publikováno v:
2022 IEEE Global Engineering Education Conference (EDUCON).
Publikováno v:
Journal on Interactive Systems. 11:12-26
Techniques of Virtual, Augmented, and Mixed Reality (VR, AR, MR) have been used for puppet theater in different cultural contexts around the world. However, we are not yet aware of the use of these techniques in the Brazilian Northeast Popular Puppet
Autor:
Bianca Helena Ximenes, Geber Ramalho
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031217067
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9e71be6e2123f8a94ca7b3e4e7c142b9
https://doi.org/10.1007/978-3-031-21707-4_42
https://doi.org/10.1007/978-3-031-21707-4_42
Publikováno v:
Proceedings of the 24th International Conference on Enterprise Information Systems.
Publikováno v:
Anais Estendidos do XX Simpósio Brasileiro de Games e Entretenimento Digital (SBGames Estendido 2021).
Adaptive soundtrack design for video games is an ever-evolving field of study: games that modify its music depending on what is happening around and with the player. Meanwhile, independent game developers struggle with composition of soundtracks, and