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pro vyhledávání: '"Gavin Baxter"'
Autor:
Thomas Hainey, Gavin Baxter
Publikováno v:
Computers & Education: X Reality, Vol 4, Iss , Pp 100061- (2024)
Programming is a highly difficult skill which is a constituent of many undergraduate programmes at Higher Education (HE) level. With the advancement of games technology there is an increasing opportunity for educators to provide innovative assessment
Externí odkaz:
https://doaj.org/article/5c76fcf30a6e44f4aaaef5628bf0f0ca
Autor:
Gavin Baxter, Thomas Hainey
Publikováno v:
Journal of Research in Innovative Teaching & Learning, Vol 16, Iss 1, Pp 67-81 (2023)
Purpose – This article aims to explore student views from a UK higher educational institution about the concept of remote online higher educational delivery. Students were asked about opinions towards working remotely and the psychological impact t
Externí odkaz:
https://doaj.org/article/d53444f3aa2f48d4a4e56ab97d52744a
Autor:
Freddie Markanday, Gareth Conduit, Bryce Conduit, Julia Pürstl, Katerina Christofidou, Lova Chechik, Gavin Baxter, Christopher Heason, Howard Stone
Publikováno v:
Data-Centric Engineering, Vol 3 (2022)
A neural network framework is used to design a new Ni-based superalloy that surpasses the performance of IN718 for laser-blown-powder directed-energy-deposition repair applications. The framework utilized a large database comprising physical and ther
Externí odkaz:
https://doaj.org/article/79e87889a4d345f798ea79f5c3ae15da
Autor:
Spencer Jeffs, Robert Lancaster, Gareth Davies, William Hole, Brenna Roberts, David Stapleton, Meurig Thomas, Iain Todd, Gavin Baxter
Publikováno v:
Materials, Vol 14, Iss 18, p 5376 (2021)
To fully exploit the benefits of additive manufacturing (AM), an understanding of its processing, microstructural, and mechanical aspects, and their interdependent characteristics, is necessary. In certain instances, AM materials may be desired for a
Externí odkaz:
https://doaj.org/article/5b2060ec681146ff9688f38283550fd9
Publikováno v:
The African Journal of Information and Communication, Iss 18, Pp 7-32 (2016)
“Gamification”, or the use of game elements outside the gaming context, is a recent trend in learning approaches and has been used to digitally engage and motivate people to accomplish their learning objectives. The study described in this ar
Externí odkaz:
https://doaj.org/article/779e9e70c12d45869e1e8bb9d23d0936
Publikováno v:
Metals, Vol 9, Iss 11, p 1191 (2019)
Additive manufacturing (AM) is a novel near net shape manufacturing technology that joins metallic powders layer upon layer in conjunction with 3D model data and as such offers tremendous potential to a wide range of industrial sectors given its abil
Externí odkaz:
https://doaj.org/article/a472074e79074fb29a7e2b1972935bee
Publikováno v:
Materials, Vol 12, Iss 9, p 1390 (2019)
Additive Layer Manufacturing (ALM) is an innovative net shape manufacturing technology that offers the ability to produce highly intricate components not possible through traditional wrought and cast procedures. Consequently, the aerospace industry i
Externí odkaz:
https://doaj.org/article/7c7667c9484b44e2bf330c3116afdea6
Publikováno v:
Materials, Vol 10, Iss 5, p 457 (2017)
The realisation of employing Additive Layer Manufacturing (ALM) technologies to produce components in the aerospace industry is significantly increasing. This can be attributed to their ability to offer the near-net shape fabrication of fully dense c
Externí odkaz:
https://doaj.org/article/27a1d5f04b9649d8a4019e83c964e121
Publikováno v:
Materials, Vol 9, Iss 6, p 470 (2016)
Advanced manufacturing encompasses the wide range of processes that consist of “3D printing” of metallic materials. One such method is Electron Beam Melting (EBM), a modern build technology that offers significant potential for lean manufacture a
Externí odkaz:
https://doaj.org/article/40c57ced2fe74e088ad2e35e2e064f2a
Publikováno v:
Metallurgical and Materials Transactions A. 54:2421-2437