Zobrazeno 1 - 10
of 184
pro vyhledávání: '"Gauthier Lafruit"'
Publikováno v:
IEEE Access, Vol 9, Pp 146868-146887 (2021)
This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, for both static and dynamic content. Stemming from the state-of-the-art in Depth Image-Based Rendering a
Externí odkaz:
https://doaj.org/article/f52a691319474da299d758aff8137569
Autor:
Lode Jorissen, Ryutaro Oi, Koki Wakunami, Yasuyuki Ichihashi, Gauthier Lafruit, Kenji Yamamoto, Philippe Bekaert, Boaz Jessie Jackin
Publikováno v:
Applied Sciences, Vol 10, Iss 20, p 7188 (2020)
Light field 3D displays require a precise alignment between the display source and the micromirror-array screen for error free 3D visualization. Hence, calibrating the system using an external camera becomes necessary, before displaying any 3D conten
Externí odkaz:
https://doaj.org/article/c04ce9c7b6134a998d5354d18eed0f6d
Publikováno v:
EURASIP Journal on Wireless Communications and Networking, Vol 2008 (2008)
We consider the problem of packet scheduling for the transmission of multiple video streams over a wireless local area network (WLAN). A cross-layer optimization framework is proposed to minimize the wireless transceiver energy consumption while meet
Externí odkaz:
https://doaj.org/article/86f285464b064dcdabe91e2288a8989b
Publikováno v:
EURASIP Journal on Advances in Signal Processing, Vol 2007 (2007)
Most current multiplayer 3D games can only be played on a single dedicated platform (a particular computer, console, or cell phone), requiring specifically designed content and communication over a predefined network. Below we show how, by using sign
Externí odkaz:
https://doaj.org/article/d57978d9ccd1458289eb181b5985f31e
Autor:
Vinod Kumar Malamal Vadakital, Adrian Dziembowski, Gauthier Lafruit, Franck Thudor, Gwangsoon Lee, Patrice Rondao Alface
Publikováno v:
IEEE MultiMedia. 29:101-111
Autor:
Hamed Razavi Khosroshahi, Jaime Sancho, Gonzalo Rosa, Ruben Salvador, Eduardo Juarez, Gauthier Lafruit, Mehrdad Teratani
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2023.
Autor:
Armand Losfeld, Eline Soetens, Daniele Bonatto, Sarah Fachada, Laurie Van Bogaert, Gauthier Lafruit, Mehrdad Teratani
Publikováno v:
2022 IEEE International Conference on Visual Communications and Image Processing (VCIP).
Publikováno v:
2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP).
Autor:
Boaz Jessie Jackin, Lode Jorissen, Ryutaro Oi, Koki Wakunami, Kenji Yamamoto, Yasuyuki Ichihashi, Philippe Bekaert, Gauthier Lafruit
Publikováno v:
Virtual Reality.
Publikováno v:
3D Computer Graphics [Working Title]
3D Computer Graphics
Computer Game Development
3D Computer Graphics
Computer Game Development
This chapter addresses the view synthesis of natural scenes in virtual reality (VR) using depth image-based rendering (DIBR). This method reaches photorealistic results as it directly warps photos to obtain the output, avoiding the need to photograph
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::96f54356479ec749606a7ec50cb97756
https://doi.org/10.5772/intechopen.102382
https://doi.org/10.5772/intechopen.102382