Zobrazeno 1 - 10
of 63
pro vyhledávání: '"Ganefri, Ganefri"'
Autor:
Irma Yulia Basri, Ganefri Ganefri, Asmar Yulastri, Usmeldi Usmeldi, Dony Novaliendry, Giatman Giatman
Publikováno v:
Jurnal Teknologi Informasi dan Pendidikan, Vol 16, Iss 2, Pp 29-40 (2023)
Regulation Government No. 114 of 2021 concerning Agency College _ Law University Padang State (UNP), on November 25, 2021 already official changed status to college high PTN-BH so that UNP can increase quality education . Government give autonomy to
Externí odkaz:
https://doaj.org/article/914b2b34018546be8dc13b58a6931264
Publikováno v:
Journal of Applied Engineering and Technological Science, Vol 5, Iss 1 (2023)
Mobile-based gamification learning is increasingly popular for enhancing student interest and motivation in the learning process, including its application in evaluating learning outcomes. However, the practicality of its use, from the perspective of
Externí odkaz:
https://doaj.org/article/b300763e94de4c65a7fcf4f0397bcd29
Publikováno v:
Journal of Applied Engineering and Technological Science, Vol 5, Iss 1 (2023)
Learning Graphic Design requires a high level of visualization, especially for design concepts or 3D interior design. If this material is only taught through guided practice in class, the learning outcomes will certainly not be optimal, especially fo
Externí odkaz:
https://doaj.org/article/b1294c00588147468dea2172be4e7ddc
Autor:
Agariadne Dwinggo Samala, Ganefri Ganefri, Asmar Yulastri, Yose Indarta, Fadhli Ranuharja, Ika Parma Dewi
Publikováno v:
Journal of Innovation in Educational and Cultural Research, Vol 3, Iss 4, Pp 590-606 (2022)
This research aims to analyze the influence of entrepreneurship education and family environment on engineering students' entrepreneurial intentions within higher education. This examination method used was associative causal research. The research m
Externí odkaz:
https://doaj.org/article/b329ddc9fbce496c9d18f6c7079975f7
Publikováno v:
Jurnal Educatio: Jurnal Pendidikan Indonesia, Vol 8, Iss 1 (2022)
kata Entreprenuership dan Entrepreneur terkadang masih ada yang mengganggap kedua kata tersebut memiliki definisi yang sama. Adapun kata entrepreneur berasal dari bahasa Perancis "entre" dan “prendre” . Sebutan entrepreneur digunakan pertama kali
Externí odkaz:
https://doaj.org/article/03af8016a835435e956863ebdf889535
Publikováno v:
International Journal of Research in Counseling and Education, Vol 5, Iss 1, Pp 56-61 (2021)
This research was conducted because the students' self-efficacy in entrepreneurship is still low. Production-based entrepreneurship training model, learning readiness is assumed to be a factor that affects student entrepreneurship self-efficacy. The
Externí odkaz:
https://doaj.org/article/a714f420052d4601bb84c0baa6672340
Publikováno v:
Sistemasi: Jurnal Sistem Informasi, Vol 9, Iss 3, Pp 409-418 (2020)
ABSTRACT The existence of information and communication technology (ICT) in an organization is expected to increase the efficiency and effectiveness of the organization. This condition is sometimes far from what is expected and instead slows organiza
Externí odkaz:
https://doaj.org/article/344ca09a73904bb681c07998a1359261
Publikováno v:
COUNS-EDU: The International Journal of Counseling and Education, Vol 5, Iss 2 (2020)
The purpose of this study is to describe the needs analysis of production-based entrepreneurship training models in higher education. This is a quantitative and descriptive research with data purposively collected from 110 students that took entrepre
Externí odkaz:
https://doaj.org/article/e65d66807d534548b98c7a190cf31ca5
Publikováno v:
Jurnal Pendidikan Vokasi, Vol 8, Iss 2, Pp 120-131 (2018)
This paper aims to explore and explain the application entrepreneurship module based products in higher vocational education. Methods of the development of this research using stages of Analysis, Design, Development, Implementation (ADDI). Subjects w
Externí odkaz:
https://doaj.org/article/2e8712d1c6be441494c74f177351b530
Publikováno v:
EDUTEC : Journal of Education And Technology. 6:214-227
This research is motivated by the limited learning media that students can use wherever they are, as well as limited learner time in class causing low student learning outcomes. The purpose of this study is to develop an interactive media based on pr