Zobrazeno 1 - 10
of 345
pro vyhledávání: '"Gamified learning"'
Publikováno v:
علوم تربیتی از دیدگاه اسلام, Vol 12, Iss 25, Pp 37-54 (2024)
The aim of the present study was to investigate the impact of conceptual learning in Quran education based on the escape room game on the academic engagement of third-grade elementary school students. The research method was a semi-experimental prete
Externí odkaz:
https://doaj.org/article/157f2df252da473aad38a154c90324c6
Autor:
Hongfeng Zhang, Fanbo Li
Publikováno v:
Heliyon, Vol 10, Iss 18, Pp e36485- (2024)
In the post-epidemic era, gamification is widely recognized for its potential to enhance the asynchronous nature of college students' online learning interactions and mitigate efficiency deficits. However, the intrinsic structure and core conditions
Externí odkaz:
https://doaj.org/article/bbb47ee42bf646b7af3b5b0be46fe0b0
Autor:
Zhang, Hongfeng a, Li, Fanbo b, ⁎
Publikováno v:
In Heliyon 30 September 2024 10(18)
Publikováno v:
Resuscitation Plus, Vol 18, Iss , Pp 100640- (2024)
Aim: To systematically review published literature to evaluate the impact of gamified learning on educational and clinical outcomes during life support education. Methods: This systematic review was conducted as part of the continuous evidence evalua
Externí odkaz:
https://doaj.org/article/e1e91a32bd134c569b2e963a37a15d94
Publikováno v:
BMC Medical Education, Vol 24, Iss 1, Pp 1-10 (2024)
Abstract Background The acquisition of in-depth medical knowledge, skills, and competencies is of utmost importance when training future medical professionals. This systematic literature review delves into the empirical connection between gamified le
Externí odkaz:
https://doaj.org/article/fa1321471ede46a5afb137c767869fa3
Autor:
Victor Javier Sotos-Martinez, Salvador Baena-Morales, Manuel Sanchez-De Miguel, Alberto Ferriz-Valero
Publikováno v:
Education Sciences, Vol 14, Iss 9, p 965 (2024)
There is currently concern about the decrease in physical activity participation among university students. To address this issue, different pedagogical approaches have been developed to improve participants’ motivation, with gamification standing
Externí odkaz:
https://doaj.org/article/3d1e2403e10e4215bbc1ec2271e1929f
Publikováno v:
Interdisciplinary Journal of Virtual Learning in Medical Sciences, Vol 14, Iss 3, Pp 225-237 (2023)
Background: Gamified learning can make students more focused and can lead to learning at a deeper level. The aim of this study was to investigate the students’ perceptions of gamified web-based learning. In this study, we aimed to find out the stud
Externí odkaz:
https://doaj.org/article/97dc3fa4d995436596fa6917fc23ce8a
Gamification for teaching the Arabic language to non-native speakers: a systematic literature review
Autor:
Sultan A. Almelhes
Publikováno v:
Frontiers in Education, Vol 9 (2024)
Learning the Arabic language through gamified methods is beneficial, particularly for beginners. Gamification provides an enjoyable and challenging experience for the learners, motivating them to become committed and participate in the classroom acti
Externí odkaz:
https://doaj.org/article/1b7c0ab3a5a84b69ac83a10b36d89c73
Autor:
Ma Junyuan
Publikováno v:
Applied Mathematics and Nonlinear Sciences, Vol 9, Iss 1 (2024)
Gamified learning creates authentic situations for students to solve tasks, provides students with active learning opportunities, and is an effective way to cultivate problem-solving ability, critical thinking, creativity, etc. In this paper, we cond
Externí odkaz:
https://doaj.org/article/77e1db373ccf41479c14451ec1b812d6