Zobrazeno 1 - 10
of 102
pro vyhledávání: '"Game audio"'
Autor:
Constantin Popp, Damian T. Murphy
Publikováno v:
Virtual Worlds, Vol 3, Iss 1, Pp 40-61 (2024)
3D audio spatializers for Virtual Reality (VR) can use the acoustic properties of the surfaces of a visualised game space to calculate a matching reverb. However, this approach could lead to reverbs that impair the tasks performed in such a space, su
Externí odkaz:
https://doaj.org/article/7ce0737de96543bd8dc9c3c856be16a1
Autor:
Constantin Popp, Damian T. Murphy
Publikováno v:
Applied Sciences, Vol 12, Iss 14, p 7306 (2022)
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompa
Externí odkaz:
https://doaj.org/article/6a81384da6a647b8b3ebf90b2bbf34fd
Akademický článek
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Publikováno v:
EAI Endorsed Transactions on Creative Technologies, Vol 4, Iss 11, Pp 1-8 (2017)
In recognising a lack of established design principles for multisensory environments (MSEs), two case studies are described which challenge current trends for creating and resourcing sensory spaces. Both environments were regarded as spaces within wh
Externí odkaz:
https://doaj.org/article/af5aa57206bb4b5ab26d7913d7681a01
Autor:
Ricardo Climent
Publikováno v:
OuvirOUver, Vol 12, Iss 1, Pp 54-72 (2016)
ABSTRACT Birdsongs have inspired humans and informed musical compositions and other art forms for centuries. This paper discusses preliminary conclusions deriving from the design of an interactive music system for mimicking birds' vocal anatomy. It
Externí odkaz:
https://doaj.org/article/4ab13bb7671e404581b6fd665c1b4c17
Autor:
Wang, Leshan
Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-23122
Publikováno v:
Grimshaw-Aagaard, M N 2023, Video Game Sound Design and the Fetish of Realism . in W Gibbons & M Grimshaw-Aagaard (eds), The Oxford Handbook of Video Game Music and Sound . Oxford University Press .
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::a7cc65eba4bf9c412d50e08f40c9bd0f
https://vbn.aau.dk/da/publications/ba1dd398-b4f3-4301-9213-9b91891d7b3a
https://vbn.aau.dk/da/publications/ba1dd398-b4f3-4301-9213-9b91891d7b3a
Autor:
Meißner, Mario
Diese Arbeit stellt grundlegende Konzepte und Tools vor, die bei der Arbeit mit Game Audio angewendet werden können. Sie soll dabei einen Überblick über das Thema Game Audio bieten und die Kernthemen sowohl in theoretischer als auch praktischer Fo
Externí odkaz:
https://htwk-leipzig.qucosa.de/id/qucosa%3A83477
https://htwk-leipzig.qucosa.de/api/qucosa%3A83477/attachment/ATT-0/
https://htwk-leipzig.qucosa.de/api/qucosa%3A83477/attachment/ATT-0/
Autor:
Damian Thomas Murphy, Constantin Popp
Publikováno v:
Applied Sciences; Volume 12; Issue 14; Pages: 7306
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompa
Autor:
Philippe Milot
Audiokinetic inc. will present a working build of a web-based game integrating the Wwise SDK to generate all game audio in real time. Wwise is a complete cross-platform solution for interactive audio, and functional support for web browsers and Web A
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f42e481e75e7a236d4e721b230b7185c