Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Gallo Emmanuel"'
Publikováno v:
EURASIP Journal on Advances in Signal Processing, Vol 2007, Iss 1, p 047970 (2007)
We present a novel approach to real-time spatial rendering of realistic auditory environments and sound sources recorded live, in the field. Using a set of standard microphones distributed throughout a real-world environment, we record the sound fiel
Externí odkaz:
https://doaj.org/article/57ba90415d9a460b9f0f2875f98eef12
Autor:
Gallo, Emmanuel, Tsingos, Nicolas
Publikováno v:
30th International Conference: Intelligent Audio Environments (AES 2007)
30th International Conference: Intelligent Audio Environments (AES 2007), Mar 2007, Saariselkä, Finland. pp.11
30th International Conference: Intelligent Audio Environments (AES 2007), Mar 2007, Saariselkä, Finland. pp.11
International audience; We present an approach to automatically extract and re-render a structured auditory scene from field recordings obtained with a small set of microphones, freely positioned in the environment. From the recordings and the calibr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::50970594a47dc4b41d451fd916fcebe9
https://hal.inria.fr/inria-00606798/document
https://hal.inria.fr/inria-00606798/document
Autor:
Gallo, Emmanuel
Ce travail porte sur la simulation acoustique temps-réel pour des applications de réalité virtuelle ou les jeux vidéo. Ce type d'application nécessite des temps de calcul considérables, augmentant avec la complexité de la scène et impliquant
Externí odkaz:
http://tel.archives-ouvertes.fr/tel-00273410
http://tel.archives-ouvertes.fr/docs/00/27/34/10/PDF/Gallo.pdf
http://tel.archives-ouvertes.fr/docs/00/27/34/10/PDF/Gallo.pdf
Autor:
Lemaître, Guillaume, Gallo, Emmanuel
Publikováno v:
[Rapport de recherche] RT-0317, INRIA. 2006, pp.26
Le traitement du signal audio rapide travaille avec des descriptions compactes des sons plutôt qu'avec les sons eux-mêmes. Dans une première partie nous introduisons cette notion de description et nous proposons un état de l'art des différents t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c28d94df074b8fef02918a250cdb78f8
https://hal.inria.fr/inria-00069862/file/RT-0317.pdf
https://hal.inria.fr/inria-00069862/file/RT-0317.pdf
Publikováno v:
International Conference on Auditory Display 5ICAD 2005)
International Conference on Auditory Display 5ICAD 2005), ICAD, Jul 2005, Limerick, Ireland
International Conference on Auditory Display 5ICAD 2005), ICAD, Jul 2005, Limerick, Ireland
International audience; This paper studies various priority metrics that can be used to progressively select sub-parts of a number of audio signals for realtime processing. In particular, five level-related metrics were examined: RMS level, A-weighte
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::0c3a1db17be7b5dea3e8e823e1b6c4e5
https://hal.inria.fr/inria-00606758/file/gallo_icad05.pdf
https://hal.inria.fr/inria-00606758/file/gallo_icad05.pdf
Autor:
Gallo, Emmanuel, Tsingos, Nicolas
Publikováno v:
ACM Workshop on General Purpose Computing on Graphics Processors
ACM Workshop on General Purpose Computing on Graphics Processors, Aug 2004, Los Angeles, United States. 2004
ACM Workshop on General Purpose Computing on Graphics Processors, Aug 2004, Los Angeles, United States. 2004
International audience; Audio processing applications are among the most computeintensive and often rely on additional DSP resources for realtime performance. However, programmable audio DSPs are in general only available to product developers. Profe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______165::629f3e9d3c4aebe375f2c2dd5bde6df1
https://inria.hal.science/inria-00606754/file/posterGP2.pdf
https://inria.hal.science/inria-00606754/file/posterGP2.pdf
Publikováno v:
Proceedings of the Eurographics Symposium on Virtual Environments
Proceedings of the Eurographics Symposium on Virtual Environments, Jun 2004, Grenoble, France. pp.9
Proceedings of the Eurographics Symposium on Virtual Environments, Jun 2004, Grenoble, France. pp.9
International audience; In this paper we introduce an image-based 3D capture process for the creation and display of photorealistic virtual environments (VEs). The resulting VEs aim to realistically recreate existing real-world scenes that can be dis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c0ecb8e7eb7fe72d7db5af093954a449
https://hal.inria.fr/inria-00606753/file/DrettakisFinalElec.pdf
https://hal.inria.fr/inria-00606753/file/DrettakisFinalElec.pdf
Publikováno v:
VR '04 Proceedings of the IEEE Virtual Reality 2004
VR '04 Proceedings of the IEEE Virtual Reality 2004, Mar 2004, Chicago, United States. pp.251--252
VR '04 Proceedings of the IEEE Virtual Reality 2004, Mar 2004, Chicago, United States. pp.251--252
International audience; In this paper we describe a project that adopts a usercentered approach in the design of virtual environments (VEs) with enhanced realism and interactivity, guided by real-world applications in the areas of urban planning/ arc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::4e3062ffbc644193715413ec5ef00466
https://hal.inria.fr/inria-00606755
https://hal.inria.fr/inria-00606755
Autor:
Loscos, Céline, Ritter Widenfeld, Hila, Roussou, Maria, Meyer, Alexandre, Tecchia, Franco, Gallo, Emmanuel, Drettakis, George, Reche, Alex, Tsingos, Nicolas, Chrysanthou, Yiorgos, Robert, Luc, Bergamasco, Massimo, Dettori, Andrea, Soubra, Souheil
Publikováno v:
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on, Oct 2003, Tokyo, Japan
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on, Oct 2003, Tokyo, Japan
The National Center of Sciences, Tokyo, Japan, Oct. 7 - Oct. 10, 2003.; International audience; The global scope of the CREATE project is to develop a mixed-reality framework that enables highly interactive real-time construction and manipulation of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::49330d6e354620a44765a38cc55b8dc2
https://hal.inria.fr/inria-00606747/file/CREATE-ISMAR2003-Poster.pdf
https://hal.inria.fr/inria-00606747/file/CREATE-ISMAR2003-Poster.pdf
Publikováno v:
Game Audio Resource Guide 2003
[Research Report] Inria. 2003, pp.8
[Research Report] Inria. 2003, pp.8
International audience; Spatialized soundtracks and sound-effects are standard elements of today's video games. However, although 3D audio modeling and content creation tools (e.g., Creative Lab's EAGLE [4]) provide some help to game audio designers,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::4f52cff08394d6c0564b5c56a6510098
https://inria.hal.science/inria-00606739
https://inria.hal.science/inria-00606739