Zobrazeno 1 - 3
of 3
pro vyhledávání: '"Gabriele Salvati"'
Publikováno v:
IEEE Computer Graphics and Applications. 38:71-83
Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing objects, assignin
Publikováno v:
ACM transactions on graphics 35 (2016). doi:10.1145/2897824.2925956
info:cnr-pdr/source/autori:Calabrese C.; Salvati G.; Tarini M.; Pellacini F./titolo:cSculpt: A system for collaborative sculpting/doi:10.1145%2F2897824.2925956/rivista:ACM transactions on graphics/anno:2016/pagina_da:/pagina_a:/intervallo_pagine:/volume:35
info:cnr-pdr/source/autori:Calabrese C.; Salvati G.; Tarini M.; Pellacini F./titolo:cSculpt: A system for collaborative sculpting/doi:10.1145%2F2897824.2925956/rivista:ACM transactions on graphics/anno:2016/pagina_da:/pagina_a:/intervallo_pagine:/volume:35
Collaborative systems are well established solutions for sharing work among people. In computer graphics these workflows are still not well established, compared to what is done for text writing or software development. Usually artists work alone and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8bd2b3ce441f977b0424d087e4688f4d
http://hdl.handle.net/11573/926623
http://hdl.handle.net/11573/926623
Current modeling packages have polished interfaces for editing polygonal meshes, where artists work individually on each mesh. A variety of recent cloud-based services have shown the benefits of editing documents in real-time collaboration with other
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7ada62be08972537fba87a4c11e72617
http://www.acm.org/tog/
http://www.acm.org/tog/