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pro vyhledávání: '"Gabriel K. Sepúlveda"'
Publikováno v:
Applied Sciences, Vol 13, Iss 14, p 8070 (2023)
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames. A double-blind evaluation was
Externí odkaz:
https://doaj.org/article/612c5513f0c04b44852342a37e071bf7
Publikováno v:
Applied Sciences; Volume 13; Issue 14; Pages: 8070
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames. A double-blind evaluation was
Autor:
Gabriel K. Sepulveda, Nicolas Romero, Cristian Vidal-Silva, Felipe Besoain, Nicolas A. Barriga
Publikováno v:
IEEE Access, Vol 12, Pp 87014-87022 (2024)
Creating floor plan layouts for houses, offices, hotels, or videogame levels is time-consuming. In several applications, the process starts with a bubble diagram or graph derived from a client’s requirements, which is then used as a basis for drawi
Externí odkaz:
https://doaj.org/article/e3e02c6f2cab4b409a738bfcb48bfb3d