Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Gabriel Alves Mendes Vasiljevic"'
Autor:
Franklin M. da C. Lima, Leonardo Cunha de Miranda, Gabriel Alves Mendes Vasiljevic, M. Cecília C. Baranauskas
Publikováno v:
Journal on Interactive Systems, Vol 15, Iss 1 (2024)
In Brazil, the Brazilian Symposium on Human Factors in Computing Systems (IHC) gathers the scientific community of researchers interested in the field of Human-Computer Interaction since 1998, being the main Brazilian event in this sub-area of Comput
Externí odkaz:
https://doaj.org/article/45747a3a82fb4e60b3d0f2857f960083
Autor:
Paulo L. S. Brizolara, Leonardo Cunha de Miranda, Gabriel Alves Mendes Vasiljevic, Bruna Camila de Menezes
Publikováno v:
Journal on Interactive Systems, Vol 14, Iss 1 (2023)
In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, a
Externí odkaz:
https://doaj.org/article/a0e26eb6f88649e6b09097a5749b225a
Publikováno v:
Journal on Interactive Systems, Vol 14, Iss 1 (2023)
Audiovisual recording is a highly relevant activity when investigating and analyzing qualitative data, both for scientific researches and for the industry. Games are a particularly challenging application for user experience and interaction evaluatio
Externí odkaz:
https://doaj.org/article/8e3395ee9e9b4280830ca2704f74dde0
Publikováno v:
Advances in Human-Computer Interaction, Vol 2016 (2016)
As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. Despite being mainly used in dance and sports games, little use was made of gestur
Externí odkaz:
https://doaj.org/article/202182addca740beb91b1357e1b955e5
Publikováno v:
Behaviour & Information Technology. :1-20
Publikováno v:
Anais Estendidos do XXI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames Estendido 2022).
Audiovisual recording is a very important activity in the context of performing studies that involves the evaluation of player interaction with digital games, although there are a number of challenges in collecting this type of data. Therefore, a fre
Autor:
Franklin M. da C. Lima, Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, M. Cecília C. Baranauskas
Publikováno v:
Journal on Interactive Systems. 12:1-20
Analyzing how the conferences of a given research field are evolving contributes to the academic community in that the researchers can better situate their research towards the advancement of knowledge in their area of expertise. Thus, in this work w
Publikováno v:
International Journal of Human–Computer Interaction. 36:105-142
Brain–Computer Interfaces (BCIs) are specialized systems that allow users to control computer applications using their brain waves. With the advent of consumer-grade electroencephalography (EEG) de...
Publikováno v:
Interacting with Computers. 31:250-262
The advancement of Brain–computer interface (BCI) technology allowed for the development of applications not only for physically-impaired users, but for entertainment purposes as well. However, there are still numerous challenges in the development
Publikováno v:
Entertainment Computing. 29:10-19
Attention-based brain-computer interfaces are systems able to measure the user’s attention level and employ this value to enable interaction. In gaming applications, the player’s attention level can be used to increase his/her engagement and the