Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Gaël Sourimant"'
Autor:
Natasha Tatarchuk, Silvia Rasheva, Veselin Efremov, Francesco Giordana, Callum James James, Gaël Sourimant
Publikováno v:
ACM SIGGRAPH 2018 Real-Time Live!.
We demonstrate a Unity-powered virtual production platform that pushes the boundaries of real-time technologies to empower filmmakers with full multi-user collaboration and live manipulation of whole environments and characters. Special attention is
Publikováno v:
IEEE transactions on visualization and computer graphics. 23(5)
We introduce analytic approximations for accurate real-time rendering of surfaces lit by non-occluded area light sources. Our solution leverages the Irradiance Tensors developed by Arvo for the shading of Phong surfaces lit by a polygonal light sourc
Publikováno v:
Computer Graphics Forum. 31:2087-2095
GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models without explicit geometry sto
Publikováno v:
annals of telecommunications - annales des télécommunications. 67:1-13
In the context of registration between videos and geographic information system (GIS)-based 3D building models--for instance in augmented reality applications--we propose a solution to one of the most critical problems, namely the registration initia
Publikováno v:
SIGGRAPH Talks
The limited resolution of shadow maps (SM) may result in erroneous shadowing, yielding artificially jagged edges and temporally crawling shadows even using perspective optimization techniques. We introduce Sub-Pixel Shadow Maps (SPSM) for real-time s
Publikováno v:
SIGGRAPH Talks
Virtual worlds feature increasing geometric and shading complexities, resulting in a constant need for effective solutions to avoid rendering objects invisible for the viewer. This observation is particularly true in the context of real-time renderin
Publikováno v:
SI3D
Ambient occlusion (AO) [Pharr and Green 2004] provides an approximation to global illumination. It can be computed in real-time if restricted to screen-space [Mittring 2007; Loos and Sloan 2010], at the cost of an approximation of solutions computed
Autor:
Gaël Sourimant
Publikováno v:
2010 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video.
This paper deals with depth maps extraction from multi-view video. Contrary to standard stereo matching-based approaches, depth maps are computed here using optical flow estimations between consecutive views. We compare our approach with the one prop
Publikováno v:
Proceedings of the 3DTV-Conference 2008-The True Vision, Capture, Transmission and Display of 3D Video
The 3DTV-Conference 2008-The True Vision, Capture, Transmission and Display of 3D Video
The 3DTV-Conference 2008-The True Vision, Capture, Transmission and Display of 3D Video, May 2008, Istambul, Turkey
The 3DTV-Conference 2008-The True Vision, Capture, Transmission and Display of 3D Video
The 3DTV-Conference 2008-The True Vision, Capture, Transmission and Display of 3D Video, May 2008, Istambul, Turkey
The context of this study is 3D city modeling. The goal is to automatically compute the initial registration of a GIS model and a video sequence. The proposed method is divided into two parts. First, a coarse registration is obtained using GPS data a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::54f22d8bf6b0a76f2463eb53ee887d8d
https://hal.archives-ouvertes.fr/hal-00538474
https://hal.archives-ouvertes.fr/hal-00538474