Zobrazeno 1 - 10
of 27
pro vyhledávání: '"GOORTS, Patrik"'
In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide bas
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::5b3195a8b587f0f3cd0cee2fd524fbcf
http://hdl.handle.net/1942/17016
http://hdl.handle.net/1942/17016
Publikováno v:
Communications in computer and information science, 554
First, we present a novel cost aggregation method for stereo matching that uses two edge-sensitive shape-adaptive support windows per pixel region; one following the horizontal edges in the image, the other the vertical edges. Their combination defin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2101::54f5b96da79129b61cba2d2701e244a9
http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/226776
http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/226776
Autor:
Goorts, Patrik
In this dissertation, we present a system to generate a novel viewpoint using a virtual camera, specifically for soccer scenes. We demonstrate the applicability for following players, freezing the scene, generating 3D images, et cetera. The method is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::22a4ec019ebaf804b356e048c1f91b40
http://hdl.handle.net/1942/17716
http://hdl.handle.net/1942/17716
This paper presents a novel aggregation window method for stereo matching, by combining the disparity hypothesis costs of multiple pixels in a local region more efficiently for increased hypothesis confidence. We propose two adaptive windows per pixe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::519f0809e52035fdaa467ced49334749
http://hdl.handle.net/1942/18339
http://hdl.handle.net/1942/18339
In this paper, we present a system to increase performance of plane sweeping for free viewpoint interpolation. Typical plane sweeping approaches incorporate a uniform depth plane distribution to investigate different depth hypotheses to generate a de
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::cc5062150d51084909b49598c0fc3ca3
http://hdl.handle.net/1942/16021
http://hdl.handle.net/1942/16021
In this paper we present a novel technique to synthesize virtual camera viewpoints for soccer events. Our real-time video-based rendering technique does not require a precise estimation of the scene geometry. We initially segment the dynamic parts of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::565d933e11b19c125afa59948cc8ded1
http://hdl.handle.net/1942/14907
http://hdl.handle.net/1942/14907
In this paper, we investigate demosaicing of raw camera images on parallel architectures using CUDA. To generate high-quality results, we use the method of Malvar et al., which incorporates the gradient for edgesensing demosaicing. The method can be
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::385faa145e8dc81989d924bcc9fd22e6
http://hdl.handle.net/1942/14409
http://hdl.handle.net/1942/14409
Autor:
Goorts, Patrik, Bekaert, Philippe
We present a novel method to remove tourists, cars and other moving objects from photos of monuments, buildings and other attractions. Typically, this is a manual process. Nevertheless, our method is fully automatic and requires neither image stabili
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::b1bd79edf4e1711d74275aeb06fb1cb9
http://hdl.handle.net/1942/13736
http://hdl.handle.net/1942/13736
In this paper, we provide examples to optimize signal processing or visual computing algorithms written for SIMT-based GPU architectures. These implementations demonstrate the optimizations for CUDA or its successors OpenCL and DirectCompute. We disc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::b9161fc7193ebe6c7087bd6ace33c3df
http://hdl.handle.net/1942/11701
http://hdl.handle.net/1942/11701
Autor:
GOORTS, Patrik
In deze thesis wordt het omzetten van 2D afbeeldingen naar een dieptemap onderzocht. Dit is een afbeelding waarbij elke pixel een diepte van de afbeelding voorstelt. De dieptemap wordt berekend met behulp van invoer van de gebruiker. Deze kan strokes
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::ac6fc422c4a52fc6fcb3ae980f19a40d
http://hdl.handle.net/1942/10093
http://hdl.handle.net/1942/10093