Zobrazeno 1 - 10
of 115
pro vyhledávání: '"GERLING, KATHRIN"'
Autor:
Liu, Ruiping, Zhang, Jiaming, Schön, Angela, Müller, Karin, Zheng, Junwei, Yang, Kailun, Gerling, Kathrin, Stiefelhagen, Rainer
Assistive technology can be leveraged by blind people when searching for objects in their daily lives. We created ObjectFinder, an open-vocabulary interactive object-search prototype, which combines object detection with scene description and navigat
Externí odkaz:
http://arxiv.org/abs/2412.03118
Autor:
Gerling, Kathrin, Meiners, Anna-Lena, Schumm, Louisa, Rixen, Jan, Wolf, Marvin, Yildiz, Zeynep, Alexandrovsky, Dmitry, Opp, Merlin
Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility should be conceptualized in the context of an experiential technology.
Externí odkaz:
http://arxiv.org/abs/2411.04489
Autor:
Brogle, Timo, Ermoshkin, Andrej Vladimirovic, Vakhutinskiy, Konstantin, Priewe, Sven, Wittig, Claas, Meiners, Anna-Lena, Gerling, Kathrin, Alexandrovsky, Dmitry
Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore the potential of Virtual Reality (VR) to sensitize non-disabled people
Externí odkaz:
http://arxiv.org/abs/2408.00328
Repeated measurements of player experience are crucial in games user research, assessing how different designs evolve over time. However, this necessitates lightweight measurement instruments that are fit for the purpose. In this study, we conduct an
Externí odkaz:
http://arxiv.org/abs/2407.19516
Autor:
Alexandrovsky, Dmitry, Gerling, Kathrin, Opp, Merlin Steven, Hahn, Christopher Benjamin, Birk, Max V., Alsheail, Meshaiel
The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from t
Externí odkaz:
http://arxiv.org/abs/2406.00189
Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable experiences, many i
Externí odkaz:
http://arxiv.org/abs/2303.15400
Publikováno v:
i-com, Vol 23, Iss 2, Pp 231-237 (2024)
Accessibility research has matured over the last three decades and developed a better understanding of accessibility technologies, design and evaluation methods, systems and tools as well as empirical studies in accessibility. We envision how progres
Externí odkaz:
https://doaj.org/article/914d79b2b3a843e8a4759b330bc50376
Autor:
Gonçalves, David a, ⁎, Pais, Pedro a, Gerling, Kathrin b, Guerreiro, Tiago a, Rodrigues, André a
Publikováno v:
In Computers in Human Behavior October 2023 147
Autor:
Gerling, Kathrin, Depoortere, Arno, Wauters, Jeroen, Spiel, Katta, Alexandrovsky, Dmitry, Danckaerts, Marina, Baeyens, Dieter, Van der Oord, Saskia
Publikováno v:
ACM Transactions on Computer-Human Interaction (TOCHI); Oct2024, Vol. 31 Issue 5, p1-26, 26p
Publikováno v:
In Computers in Human Behavior June 2020 107