Zobrazeno 1 - 10
of 33
pro vyhledávání: '"G. Youngblood"'
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 4:173-178
This paper presents a new method for decomposing environments of complex geometry into a navigation mesh represented by bounding geometry and a connectivity graph for real-time agent usage in virtual worlds. This is accomplished by the generation of
Autor:
Frederick Heckel, G. Youngblood
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 6:132-137
Team coordination of non-player characters can create a deeper sense of immersion in real-time games by allowing characters to work together to produce better tactics and strategy. Achieving multi-agent coordination can be a difficult problem, and ca
Autor:
David Hale, G. Youngblood
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 6:120-125
Game environments are becoming more and more mutable from the actions of both Players and Non Player Characters (NPCs). However, current generation AI agents do not take advantage of the tactical abilities these mutable worlds provide. We propose a m
Autor:
G. Youngblood
Expanded Cinema, che abbiamo il piacere di offrire al lettore italiano per la prima volta, presenta un approccio aperto sull'apporto che i nuovi strumenti possono dare alla creatività. Le tecnologie sono l'anima del nuovo, il motore dell'innovazione
Akademický článek
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Publikováno v:
American Journal of Medical Genetics. 73:217-226
Holoprosencephaly is a congenital defect of the median structures of the brain and face. The epidemiology is poorly known due to the paucity of population-based studies. This study describes the epidemiology of holoprosencephaly in a large population
Autor:
G. Youngblood, Vadim Bulitko
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 6:xiii-xiv
The goal for the AIIDE conference is to be the primary yearly meeting where industry and academe discuss AI for interactive digital enter- tainment. It is organized and run by a combination of industry developers and academic researchers. This year i
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 6:225-226
First/third-person simulations in virtual environments have become increasingly used in training; however, creating intelligent, interactive characters to populate these environments presents a large authorial burden. Our work focuses on building too
Publikováno v:
American journal of medical genetics. 73(2)
Holoprosencephaly is a congenital defect of the median structures of the brain and face. The epidemiology is poorly known due to the paucity of population-based studies. This study describes the epidemiology of holoprosencephaly in a large population
Akademický článek
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