Zobrazeno 1 - 10
of 86
pro vyhledávání: '"Günter Wallner"'
Autor:
Günter Wallner, Andreas Enderlin-Mahr
Publikováno v:
Österreichische Zeitschrift für Geschichtswissenschaften, Vol 33, Iss 2 (2023)
Externí odkaz:
https://doaj.org/article/72900cc9a2894038b8793de9a8e458c3
Publikováno v:
Frontiers in Psychology, Vol 11 (2020)
Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750
Externí odkaz:
https://doaj.org/article/6703dc93b6a54074b21a3c20440b697f
Autor:
Günter Wallner, Anders Drachen
Publikováno v:
Games: Research and Practice. 1:1-4
Publikováno v:
Geographies, 2(3), 379-396. Multidisciplinary Digital Publishing Institute (MDPI)
Geographies, 2(3), 379-396. MDPI
Geographies; Volume 2; Issue 3; Pages: 379-396
Geographies, 2(3), 379-396. MDPI
Geographies; Volume 2; Issue 3; Pages: 379-396
With the rapid growth of information technology and geographic information science, many map-based visualization applications for decision-making have been proposed. These applications are used in various contexts. Our study provides empirical eviden
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d99960c78e9bf815862570f5e2c388fd
https://doi.org/10.3390/geographies2030024
https://doi.org/10.3390/geographies2030024
Autor:
Michael Burch, Günter Wallner, Veerle Fürst, Teodor-Cristian Lungu, Daan Boelhouwers, Dhiksha Rajasekaran, Richard Farla, Sander van Heesch
Eye movement data can be used for a variety of research in marketing, advertisement, and other design-related industries to gain interesting insights into customer preferences. However, interpreting such data can be a challenging task due to its spat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1b43bc73feb5d39e827c605e59af9b5f
http://www.scopus.com/inward/record.url?scp=85132441902&partnerID=8YFLogxK
http://www.scopus.com/inward/record.url?scp=85132441902&partnerID=8YFLogxK
Publikováno v:
International Journal of Affective Engineering, 20(4), 297-306. Japan Society of Kansei Engineering
International Journal of Affective Engineering, 20(4), 297-306
International Journal of Affective Engineering, 20(4), 297-306
Despite the great potential of data platforms to help solve societal issues, the actual usage of data platforms is still limited due to the lack of consideration of socio-technical aspects. To understand requirements from multiple actors on a vitalit
Publikováno v:
Computer Graphics Forum, 39(3), 89-100. Wiley-Blackwell
Competition and collaboration form complex interaction patterns between the agents and objects involved. Only by understanding these interaction patterns, we can reveal the strategies the participating parties applied. In this paper, we study such co
Publikováno v:
Entertainment Computing – ICEC 2022 ISBN: 9783031202117
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1e54ded8ad6557faf7f93afd525b7dc8
https://doi.org/10.1007/978-3-031-20212-4_25
https://doi.org/10.1007/978-3-031-20212-4_25
Publikováno v:
VINCI
In this paper we describe a visualization tool for representing the dynamics of graph algorithms. Toward this end, we designed a web-based framework which illustrates the dynamics as time-to-space mappings of dynamic graphs. Such static diagrams of d
Autor:
Günter Wallner, Silke Franken, Vince van Wijk, Paul Vlaswinkel, Nick Broeks, Nynke Boonstra, Michael Burch, Lulof Piree
Publikováno v:
ETRA Full Papers
In this paper we showcase several eye movement data visualizations and how they can be interactively linked to design a flexible visualization tool for eye movement data. The aim of this project is to create a user-friendly and easy accessible tool t