Zobrazeno 1 - 10
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pro vyhledávání: '"Gösele, M."'
Publikováno v:
In Computers & Graphics 2012 36(1):16-27
Akademický článek
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Autor:
Hoppe, K., Plunien, R., Lehmann-Horn, F., Jurkat-Rott, K., Gösele, M., Klingler, W., Stelzner, J., Terboven, T.
Publikováno v:
Anaesthesiologie & Intensivmedizin; jul/aug2021, Vol. 62 Issue 7/8, p324-333, 10p
Akademický článek
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Publikováno v:
Research Report / Max-Planck-Institut für Informatik
We introduce an empirical model for multiple scattering in heterogeneous translucent objects for which classical approximations such as the dipole approximation to the di usion equation are no longer valid. Motivated by the exponential fall-o of scat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::bfe8077a7dc6b2a0c851879903b65974
http://domino.mpi-inf.mpg.de/internet/reports.nsf/NumberView/2005-4-006
http://domino.mpi-inf.mpg.de/internet/reports.nsf/NumberView/2005-4-006
Publikováno v:
Research Report / Max-Planck-Institut für Informatik
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::f00b86155eaf83f17a0b0e9df163b992
http://domino.mpi-inf.mpg.de/internet/reports.nsf/NumberView/2005-4-005
http://domino.mpi-inf.mpg.de/internet/reports.nsf/NumberView/2005-4-005
Publikováno v:
Research Report / Max-Planck-Institut für Informatik
Objects with mirroring optical characteristics are left out of the scope of most 3D scanning methods. We present here a new automatic acquisition approach, shape-from-distortion, that focuses on that category of objects, requires only a still camera
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::7b1cb4716580e771b1f51a2be7efe36e
https://hdl.handle.net/11858/00-001M-0000-0014-6AF5-F21.11116/0000-0001-2892-D
https://hdl.handle.net/11858/00-001M-0000-0014-6AF5-F21.11116/0000-0001-2892-D
Publikováno v:
Research Report / Max-Planck-Institut für Informatik
This tutorial highlights some recent results on the acquisition and interactive display of high quality 3D models. For further use in photorealistic rendering or interactive display, a high quality representation must capture two different things: th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::4c8f90631f0be2f3609a8c766cd8f2e5
https://hdl.handle.net/11858/00-001M-0000-0014-6C88-611858/00-001M-0000-0014-6C86-A
https://hdl.handle.net/11858/00-001M-0000-0014-6C88-611858/00-001M-0000-0014-6C86-A
Publikováno v:
Research Report / Max-Planck-Institut für Informatik
Digital documents often require highly detailed representations of real world objects. This is especially true for advanced e-commerce applications and other multimedia data bases like online encyclopaedias or virtual museums. Their further success w
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::3ea80527073e8cd28d8b927a8e249411
http://domino.mpi-inf.mpg.de/internet/reports.nsf/NumberView/2001-4-002
http://domino.mpi-inf.mpg.de/internet/reports.nsf/NumberView/2001-4-002
Publikováno v:
Research Report / Max-Planck-Institut für Informatik
This tutorial highlights some recent results on the acquisition and interactive display of high quality 3D models. For further use in photorealistic rendering or object recognition, a high quality representation must capture two different things: the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::ffca670da45ad790713c4fe36470136e
https://hdl.handle.net/11858/00-001M-0000-0014-6CA1-C11858/00-001M-0000-0014-6CA3-8
https://hdl.handle.net/11858/00-001M-0000-0014-6CA1-C11858/00-001M-0000-0014-6CA3-8