Zobrazeno 1 - 10
of 165
pro vyhledávání: '"Fuzheng Yang"'
Publikováno v:
Tongxin xuebao, Vol 43, Pp 136-147 (2022)
Interframe prediction is a key module in video coding, which uses the samples in the reference frames to predict those in the current picture, thus helps to represent the complex video by transmitting a small amount of the prediction residual.In loss
Externí odkaz:
https://doaj.org/article/15a0b59e1d394d44b2c37c0c0d6bc6ee
Publikováno v:
Tongxin xuebao, Vol 43, Pp 143-155 (2022)
Cross-component linear model (CCLM) prediction in H.266/versatile video coding (VVC) can improve the compression efficiency.There exists high correlation between luma and chroma components while the correlation is difficult to be modeled explicitly.A
Externí odkaz:
https://doaj.org/article/29a5585012e443b3b0e4abb1d6fb0e5c
Publikováno v:
IEEE Access, Vol 8, Pp 9655-9667 (2020)
Panoramic videos provide users with an amazing experience with immersive and interactive viewing, and are now gaining global popularity. Since panoramic videos are spherical in nature while effectively processed in planar projection formats in applic
Externí odkaz:
https://doaj.org/article/d86093487cdd453e8d633d2c6b2cab9b
Publikováno v:
IEEE Access, Vol 8, Pp 75884-75893 (2020)
Micro-lens array (MLA) based light field cameras have been commercialized and had a wide range of applications in various fields in recent years. To promote these applications, especially for 3D reconstruction, it is crucial to calibrate light field
Externí odkaz:
https://doaj.org/article/719a33c96b654e6cba8692449a4213eb
Publikováno v:
APSIPA Transactions on Signal and Information Processing, Vol 11, Iss 1 (2022)
Externí odkaz:
https://doaj.org/article/da0004c41a6b401d9e46f620145e5edb
Publikováno v:
IEEE Access, Vol 7, Pp 62265-62272 (2019)
Initial perceived quality (IPQ) reflects users' perception when waiting for videos to play, which directly determines the user's willingness to go on watching videos. However, IPQ has never been carefully analyzed and evaluated. In this paper, two ty
Externí odkaz:
https://doaj.org/article/fd2207cb21ec45da805de0d98a58143f
Publikováno v:
IEEE Access, Vol 7, Pp 183405-183413 (2019)
With the development of immersive media technologies, omnidirectional video service has been popularized at an accelerated speed due to the sense of presence it offered. Accurately measuring the user's subjective sense of presence on virtual reality
Externí odkaz:
https://doaj.org/article/23383778d06542df8c2051aa7d4fdd96
Publikováno v:
Applied Sciences, Vol 12, Iss 16, p 8179 (2022)
Point clouds are widely used as representations of 3D objects and scenes in a number of applications, including virtual and mixed reality, autonomous driving, antiques reconstruction. To reduce the cost for transmitting and storing such data, this pa
Externí odkaz:
https://doaj.org/article/f41b4040e19b4049b0b1732c749c4d71
Publikováno v:
IEEE Access, Vol 6, Pp 42941-42949 (2018)
Polygon mesh models have been widely used in various areas due to its high degree of verisimilitude and interactivity. Since the mesh models usually undergo various phases of signal processing for the purpose of storage, simplification, transmission,
Externí odkaz:
https://doaj.org/article/c33cb4fc9d1e4b6ba6084e61f334a602
Publikováno v:
IEEE Access, Vol 6, Pp 44676-44684 (2018)
With the rapid growth of novel consumer devices, i.e., the head-mounted display (HMD), there has been a strong demand of quality of experience measurement on the HMD. For the novel immersive experience, i.e., the presence, provided by the omnidirecti
Externí odkaz:
https://doaj.org/article/53a3fc0faabe4bd1bead97c2395b9ce7