Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Frithjof Staude-Müller"'
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 3, Iss 1 (2009)
Losing track of time upon gaming is a phenomenon often reported by players of computer and video games. However, the few studies addressing this issue show mixed results and do therefore not allow final conclusions about the effect of gaming on time
Externí odkaz:
https://doaj.org/article/251b5641e4a245cf83c279e24f04bb84
Publikováno v:
European Journal of Developmental Psychology. 9:260-274
An online survey was used to assess the lifetime experiences of online victimization of internet users aged 10 to 50 years (N = 9,760). It gathered descriptions and categorizations of the most recent incident (n = 4,498), and analysed the variables a
Publikováno v:
Swiss Journal of Psychology. 67:41-50
This study tests whether playing violent video games leads to desensitization and increased cardiovascular responding. In a laboratory experiment, 42 men spent 20 min playing either a high- or low-violence version of a “first-person shooter” game
Autor:
Frithjof, Staude-Müller
Publikováno v:
Praxis der Kinderpsychologie und Kinderpsychiatrie. 60(9)
This study applied social-cognitive models of aggression in order to examine relations between video game use and aggressive tendencies and biases in social information processing. To this end, 499 secondary school students (aged 12-16) completed a s
Autor:
Frithjof Staude-Müller
Auf Grundlage sozialkognitiver Aggressionsmodelle wurde die Beziehung zwischen Computerspielgewohnheiten und der Aggressionsneigung sowie Verzerrungen in der sozialen Informationsverarbeitung untersucht. Dazu wurden 499 Schüler/innen weiterführende
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a3ba49a9415b4bb8c99b671b59632751