Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Frank Glinka"'
Publikováno v:
International Journal of Computer Games Technology, Vol 2008 (2008)
Multiplayer online games with support for high user numbers must provide mechanisms to support an increasing amount of players by using additional resources. This paper provides a comprehensive analysis of the practically proven multiserver distribut
Externí odkaz:
https://doaj.org/article/06631731360f4058909668f9e713375d
Publikováno v:
International Journal of Computing. :75-85
The class of distributed Real-time O nline Interactive Applications (ROIA) includes such important applications as Massively Multiplayer Online Games (MMOGs), as well as interactive e-Learning a nd simulation systems. These applications usually work
Publikováno v:
Journal of Communications. 9:607-615
Real-Time Online Interactive Applications (ROIA), e.g., multiplayer online games and simulation-based e-learning, make high Quality of Service (QoS) demands on the underlying network. These demands depend on the number of users and the actual applica
Publikováno v:
2015 International Workshop on Network and Systems Support for Games (NetGames).
Publikováno v:
International Journal of Computer Games Technology, Vol 2008 (2008)
Multiplayer online games with support for high user numbers must provide mechanisms to support an increasing amount of players by using additional resources. This paper provides a comprehensive analysis of the practically proven multiserver distribut
Publikováno v:
MobileCloud
We consider a challenging class of highly interactive virtual environments, also known as Real-Time Online Interactive Applications (ROIA). Popular examples of ROIA include multi-player online computer games, e-learning and training applications base
Publikováno v:
INFOCOM Workshops
Publikováno v:
ICNC
Real-Time Online Interactive Applications (ROIA), e.g., multiplayer online games and simulation-based e-learning, are emerging internet applications that make high Quality of Service (QoS) demands on the underlying network. These demands depend on th
Publikováno v:
SoMeT
Real-time Online Interactive Applications (ROIA) like multiplayer online games usually work in a persistent environment (also called virtual world) which continues to exist and evolve also while the user is offline and away from the application. This
Publikováno v:
IDAACS
The class of distributed Real-time Online Interactive Applications (ROIA) includes such important applications as Massively Multiplayer Online Games (MMOGs), as well as interactive e-Learning and simulation systems. These applications usually work in